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House Dimir
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== Guild Mechanics == === Mill === The main mechanic of Dimir is mill, a strategy which involves sending cards from the top of an opponent's library to the graveyard. This is done to deny the opponent cards and to set up a win condition where the opponent's library is empty and they lose the game when they are unable to draw. A classic strategy that sadly hasn't seen much competitive relevancy, but remains the scourge of commander. === Transmute === A mechanic where instead of casting a spell, you instead pay the spells Transmute cost, discard it and search up another card with the same CMC. Essentially think a built in tutor option for when you don't need the spell. === Grinding === a subtype of milling where the opponent reveals cards off the top of their library until they reveal a land, then puts the revealed cards into their graveyard. A great example of this is [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=455913 Consuming Aberration] (a hilarious card). [[File:Consuming abberation.jpeg|frame|Dimirs mascot creature and a hillarious commander card. try that out in a Storm deck :)]] ===Cipher=== A mechanic where when you cast a spell, you can exile it "encoded" on a creature of your choice. When that creature deals combat damage to a player, you then get to cast the cipher'd card without paying its mana cost. ===Surveil=== Very similar to scry, allowing the player to look at X cards from the top of their deck, and place any number back on top in any order, and the rest into the graveyard.
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