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====Light Warbeasts==== *'''Basilisk Drake:''' A weird model; it's got a magical spray in a melee-oriented army, an Animus that grants Bushwhack in an army where nobody really uses it, and generally uninspired melee. It takes some work to fit into a force - unless you're playing the wacky and e-popular Epic Xerxis list that fields at least six. *'''Basilisk Krea:''' One of the best Animi around; if you can cover your shieldwall with it the enemy pretty much has to get into melee with you, and melee with Skorne is a bad place to be.Its a utility beast that fits in most anywhere. *'''Cyclops Brute:''' The tanky Cyclops. You can force it to make the other guy reroll hits on you, which helps if you have defense buffs but less otherwise; everything else makes it a bodyguard beast to babysit your warlock and ensure nobody gets to him. *'''Cyclops Raider:''' The shooty Cyclops. POW 12 and Burst Fire is okay, his Animus is good to have if you want to build a ranged army. *'''Cyclops Savage:''' The choppy Cyclops. He can pick whether to boost attacks or damage after seeing the roll, which makes him very Fury-efficient; he can grant that to other beasts. A decent beatstick for his price and fair synergy with a variety of melee beasts; seldom a bad choice. *'''Cyclops Shaman:''' The support Cyclops. He can use other beasts' Animi himself and extend your Warlock's spells' range; he doesn't hit very hard, but in larger games extra options for using good Animi can be pretty useful. *'''Razor Worm:''' A baby sandworm. It's hard to shoot and easy to shoot over when concealed; it's cheap and can screen your units from charges.
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