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Grimdark Future/Tactics/Machine Cult
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===Heroes=== *'''Machine Priest:''' A tank among your heroes, stacked with both a 2+ defense and Regeneration. He's costly, but you get access to both Psychic powers (as well as being able to upgrade to Psychic 2) as well as Canticles and the power to repair nearby units on a super-easy 2+. This combined with the rather impressive axe-halberd and guns available mean that you can make this guy in a pretty broad variety of ways so you can help bolster your ranks. *'''Machine Deacon:''' A budget machine priest. While largely unchanged in terms of wargear (They're trapped at Psychic 1 if they go there), they suffer more defensively. Gone is Regeneration and their defense is now nerfed to a 4+, making them no better than the rank and file. *'''Cult Alpha:''' A solo version of the Cult Rangers (you can tell because this guy has Strider). They have access to the pistols and melee weapons the unit normally gets (including EMP and taser swords and R-pistols) as well as the choice to buy Canticles. The shooting is the selling point for the Cult units, so you likely won't benefit too much from the melee AP boost. *'''Sect Chief:''' This guy is your genuine beatstick, taken from the Sect Stalkers. They're not the fastest, but they've got a dangerous weapons and won't go away anytime soon. Aside from any of the weapons available to the Stalkers and Infiltrators (including an additional metal spike for an EMP hit), you've also got access to Canticles. This is more worthwhile since the chief is better inclined for melee and has guns that can appreciate a boost to AP.
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