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==Supplements and Support== Gaslands is currently actively-supported by [[Osprey Games|Osprey]]. The creator puts out a small supplemental e-zine, called "Time Extended" a couple times a year with additional rules, scenarios, and custom car galleries. Notably, the creator uses a simple licensing system - kick him a few bucks a month on Patreon, and you're free to use his trademarks. This has ensured a pretty vigorous third-party support scene for terrain, templates, tokens, and dice. Or just search for some variation on "20mm death race/post-apocalyptic". ===E-zine #1=== * Scenario: Savage Highways - a short [[Ladder Campaign]] loosely-based on The Road Warrior and Fury road. One gang tries to escape to the next race site with a War Rig, the other tries to take it down. Also adds a few War Rig options ===E-zine #2=== * Stina's Stockpile - a bunch of experimental and primitive weapons, like Harpoon Guns, Wrecking Balls and RC Car drone-bombs. Most of what you need to play [[Ork]] gangs. * Sponsor: Scarlet Anne - Pirates who can buy additional crew, but have to burn Crew to activate most of their special abilities. Can steal Crewmembers or Votes from enemy wrecks. They have the unique "Tuning" perk tree, which honestly fits Miyazaki better. It's based around fishtailing, ramming, and manipulating rams. * Scenario: Flag Tag - Capture the Flag, but you don't have to get it back to your base. Every time one is captured, the owning player drops another one next to his spawn point in the next Gear Phase. Winner is first player to 3VP * Scenario: Tank Commander - Each player gets 2 tanks with infinite ammo. Players can burn votes to rotate the turret and double-tap the main guns. Players gain 1 VP per kill. ===E-zine #3=== * Errata: changes the perks of The Warden and Miyazaki. Tweaks "Crush Attack" and "Stunt Driver" a bit. * Vehicles: Truckasaurus, Drag Racer, Sidecar Bike, Motorhome (a mobile repair bay), Jet Car, Jeep (cheap, robuster version of the Buggy without roll Bars), APC, Ambulance (ramming vehicle that manipulates gears and kills enemy Crew), and Heavy Truck (basically, a more-expensive truck that has more build slots and automatic Heavy Armor). * Sponsor: Highway Patrol - Your basic Smokies. Gain Votes by running down a specific enemy vehicle and causing it to Wipe Out or destroying it. Adds the Pursuit perk tree, which mostly screws with the maneuver dice, Hazard Tokens, and templates of nearby players. Really, really annoying when played well, but has to hold their speed down and stay behind enemies to get the most out of their abilities. They have difficulty catching Idris or Miyazaki teams, and since most of their abilities rely on positioning themselves near one pre-designated car you can often bait a Patrol player with it while gunning the rest of your vehicles to safety. Or over the finish line. * Scenario: Truckasaurus - a boss fight against a cobbled-together mecha with infinite health and ammo. Players can burn Votes to activate the mecha; they gain VP for '''every''' car it eats. Including their own. * Scenario: Scavenger Party - players compete to pick up cargo from a stash in the center of the table and run it off the board through their deployment zones. ===E-zine #4=== Adds the campaign system and several scenarios. Some of these block players from using Audience Votes (since they're not being televised). There's a basic Handicapping system that gives players bonus Votes for being behind in the Championship race. Each Season is a set number of "televised" games, with cars collecting permanent damage and perks as they go along. "Televised" games are held on a regular schedule, and grant Championship Points. Individual players can also choose to run side scenarios as a "Wasteland Skirmish". These grant bonus cash and experience, but don't contribute to the overall Championship Race, and players don't get Audience Votes in these games. There's also a goal-reversal system that means larger groups don't devolve into "the two winners and everyone else". Players can opt to turn coat and join The Resistance, which keeps them from winning the Championship but puts them in the running for a second prize and gives them a bunch of sabotage options to screw with other players. The season awards both a Champion (the player with the most Championship Points), and a Resistance General. Players can chose to get Resistance Points if they lose a scenario badly, or if they spend points to trigger the special "The Revolution Will Be Televised" scenario and fulfill its mission objectives.
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