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Disney Villains Victorious
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== Attributes == Every character has the same 5 Attributes. '''Robustness:''' How physically BIG you are. Not in the size sense, but in the ripped, tough or muscular sense. Gaston has high Robustness. '''Agility:''' How coordinated and dexterous you are. Also how steady your hands are, if it comes down to that. Abu the monkey has high Agility. '''Intelligence:''' How smart you are, how well you can recover information from memory and how quick you are when doing calculations. Milo Thatch is very Intelligent. '''Sensibility:''' How perceptive, intuitive and shrewd you are, both in seeing the world around you and understanding others. Mama Odie has high Sensibility. '''Charm:''' How charming and charismatic you are, how strong your force of personality is, and how much people like you. A Charming character does not need to be physically attractive, though they could be. Cinderella is quite Charming, but then so is Grunkle Stan if he feels like it. All Players begin with 6 in each Attribute, with a 7 being the general ‘average’ that would be applied to an average person or non-unique NPC. Anything below 6 is considered particularly bad with 4 being the crippling minimum. 12 is the maximum for a ‘Zero’ Tier character. However, this is raised as a character progresses into higher Tiers. Each character begins with 10 Attribute points used to raise their Attributes, and can spend them however they like. For example you could raise every attribute to 8, or raise both Intelligence and Charm to 11 and leave all other attributes at 6. You can also choose to reduce an Attribute below 6. This does not provide more attribute points to spend elsewhere. Instead, for every point below 6 you drop an attribute, you gain one additional Skill point to spend in the Skills section. The minimum an Attribute can be reduced to is 4.
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