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DISTRACTION CARNIFEX
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====[[Imperium]]==== *'''DISTRACTION [[Dreadnought#Chapter_Specific_Dreads|AXE DREADNOUGHT]]:''' Again, drop pod one of these guys face first into the opponent's army and watch your opponents cry as your Dreadnought shrugs off even the strongest of attacks with its 3++ save on top of its AV12. Be careful though, if they get your back armor you're dead. *'''DISTRACTION [[Saint Celestine|CELESTINE]]:''' Celestine is at first glance unimpressive in this department, what with T3 W6 Sv 2+/4++, plus two flunkies with T3 W6 Sv 2+/4++. The fun, however, begins with the abilities. On top of having a 12" move with FLY and 6" Heroic Intervention, all attacks automatically go to the flunkies, who don't force morale tests. Thanks to Armor of Contempt, she has a functional 1+/4++ against attacks with AP. If worse comes to worst, you can always force a successful save with miracle dice. Then, any damage dealt to Celestine is reduced by 1. She can ''then'' skip her movement and shooting phases to resurrect a flunky and heal all her wounds. And if you somehow manage to get through all this, the first time Celestine dies, she comes back on a roll of anything but one. Keep a [[Sisters Hospitaller|Hospitaller]] nearby for a feel no pain if you really want to hammer it in. *'''DISTRACTION [[Deathwing|DEATHWING KNIGHTS]]:''' Put [[Belial]] with them, deepstrike them right next to all the most dangerous units in your foe's army, and watch them squirm to murder them all. They may all die either by the sheer amounts of firepower or melee directed towards them, but it's worth watching your foe ignore Devastators, Deathwing Terminators, Ravenwing, and other such unit, just for the sheer infamous reputation that the Knights have gained. *'''DISTRACTION [[Dreadknight|DREADKNIGHT]]:''' Take a T6 W4 Termi with a weapon for ~170 points and see the enemy focus him without really damaging him fast. *'''DISTRACTION [[Ogryn|OGRYNS]]:''' 10 Ogryn with 2 Primaris Psykers (faq stated each get 2 rolls) with biomancy for toughness and allied dark angel psyker for rerolls on everything and 4+ invulnerabilities. Watch it absorb loads upon loads of fire as your tactical units sneak up on the enemy. *'''DISTRACTION [[Space Wolves|LONE WOLF]]:''' Give your Lone Wolf 2 Fen Wolves and Terminator Armor and just let him roam. If you feel generous, slap a Chainfist on him. The fact that you gain points by letting this guy die means you can expend him without much consequence. *'''DISTRACTION [[Skitarii|SKITARII VANGUARDS]]:''' To be honest, this only really works against someone who hasn't played against your army much, if at all (which, since it still isn't very common, should mean this works quite often). Barebones vanilla vanguard will run you 100pts for a ten-man squad and with their basic guns can put a serious smackdown on anything with a toughness value; add plasma calivers for extra distraction, though realize that this will make the unit a prohibitively expensive meat shield. That being said, if your opponent is targeting one vanguard squad with plasma calivers while the other three are closing in with a plethora of haywire and rad-weaponry unscathed then you're doing it right. *'''DISTRACTION [[Adeptus_Mechanicus|KASTELANS]]:''' T7 W3 FNP 3+/(5++ against shooting) robots, take 4+ and a Techpriest Dominus with the Relic Pimp Cane in formation for extra hilarity. Give one of the Datasmiths the Robes of the Technomartyr for the sweet, sweet boon of giving everyone Cognis. Their ability to severely hurt assaulters on Overwatch will perturb your opponent even more *'''DISTRACTION [[Adeptus_Custodes|CUSTODES]]:''' The entire army is basically Terminators on Steroids (albeit lacking in anti-tank) ''at the bare minimum''. Special mention goes to the [[Telemon Heavy Dreadnought]], which is devastating in both melee and ranged combat, can take a heavy beating, is able to deep strike via From Golden Light They Come, and pretty much forces the opponent to either focus fire on it or die. And given that your other units will be moving up while the Telemon does its thing, the opponent may very well die even if he doesn't fall for the distraction. *'''DISTRACTION [[Culexus|CULEXUS]]:''' While this sounds as though it shouldn't work (the Culexus model is human-sized), the eighth-edition target priority rules force the enemy of an all-assassin army to shoot the closest model, even if that model is an invisible (hit on a 6+, always) culexus assassin. With a low cost (they're cheaper than most armies' infantry squads), five wounds apiece and a 4+ invulnerable save, they're almost impossible to kill too. Thankfully no longer possible with the Beta rules for targeting characters. *'''DISTRACTION [[Imperial_Ordnance#Demolisher_Cannon|DEMOLISHER CANNON]]:''' Historically the [[Vindicator]] and its cousin the [[Leman Russ Demolisher]] bounces back and forth between DISTRACTION and actual killing tool. The sheer power and potential of the Demolisher cannon meant that players would focus fire on them and be at risk of over committing, especially with the Leman Russ's high armor. At the same time, if ignored they could get their points back just by shooting once. They become DISTRACTIONs because if left alone they can ruin an enemy's plan, allowing them to flip back and forth between DISTRACTION and asset almost at will. Sadly the lack of templates in the latest ruleset weaken their killing power, shifting them more toward DISTRACTION as their reputation from ages past means a player with any amount of beard will have had it drilled into them not to ignore them. *'''DISTRACTION [[Rogal Dorn Battle Tank|ROGAL DORN]]:''' The newest tank the Guard has access to has Toughness 9, a 2+ save, and 17 wounds. While it isn't core, it doesn't always matter. The Industrial Efficiency regimental doctrine lets it ignore AP -1. Nab the Knight of Piety Tank Ace for a 5++ and 5+++ versus mortal wounds, or Mechanical Pack Rat for a 1-3 Transhuman. Keep a Primaris Psyker nearby to require a 4+ to hit, and an [[Enginseer]] to heal it and apply a 5++.
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