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==Army List== ==='''HQ - Principal'''=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Principal | 6 | 4 | 4 | 5 | 4 | 4 | 5 | 10 | 3+/5++ | Independent Character | 1 Principal |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *'''Assault Grenades''' *'''Defensive Grenades''' *'''Necrotic Sceptre''' *'''Shroud Armor''' ==='''HQ - Intendant'''=== ==='''HQ - Scion of Kay-Yuss'''=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Scion of Kay-Yuss | 8 | 5 | 5 | 5 | 5 | 5 | 5 | 10 | 3+/4++ | Infantry | 1 Scion |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Assault Grenades *Atropus: The dreaded scythe of Kay-yuss and the slayer of many a foe. The black scythe is incredibly virulent, corroding flesh and metal with equal ease and can be swung with surprising and deadly grace and fluidity despite it's ability to slice through nearly all forms of matter. The Lord of Atrocity wields this weapon with incredible grace and fluidity, It strikes with the following profile: S(User+1), AP2, Rot blade; On a roll of a six to wound, the weapon inflicts instant death as the target is consumed by a massive all pervasive rot, while on a six to penetrate against vehicles, it is considered armorbane and AP1. During the shooting phase it can fire as a Necrotic sceptre that may fire twice. *Shroud of the reaper: This worm wears abnormally heavy armour on his shadow weave cloak that evokes the images of the image of death of many cultures. This shroud does far more than just make his visage look frightening, it bends light around him making him difficult to see and gives him the power to ignore pain, and counts as a shroud armor that offers a 3+ armor save and feel no pain. *Necrosis Rex: This mighty crown wraps around his head and infuses him with strange, otherworldly power, granting him a potent power field that increases his resilience and allows him to mend his wounds at greater speeds, offering him it will not die and a 4+ invulnerable save. '''Special Rules''' *Special Character *Independent Character *Fearless *Vile Horror *Night Terror *Worm That Walks *Great Commander: Kay-yuss has been commanding the vat grown, genetically altered, or recruited armies of the Slaugth with masterful precision for a tremendous length of time. It may roll up to three times on any warlord trait table or any combination of thereof of its choosing. ==='''ELITES - Destructors'''=== ==='''TROOPS - Corpse creature (Human)'''=== '''Points Cost''' - 40 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Corpse Creature (Human) | 3 | 2 | 3 | 3 | 1 | 2 | 1 | 7 | - | Infantry | 10 corpse creatures |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Close Combat weapon '''Special Rules''' *Fearless *Night Terror *Feel no Pain The Slaugth are often regarded as a race of Necromancers due to their proclivity for taking the corpses of the fallen and turning them into cheap and quick fodder, warping and twisting their flesh and forcing a new, unnatural life into the former corpse, though unlike the Zombies of Nurgle (whom the Slaugth regard as offensively crude), these creatures still retain enough sense to make use of weapons; and if corpses are not in sufficient supply, will simply be grown from vats. These corpse creatures are made from humans, and while certainly outmatched by living soldiers; they are thrown in sufficient numbers to make up for this and more. If they are lost in battle; so be it, there are always more to be made and the effort put into their creation is essentially nonexistent. All corpse creatures are quite modified from their original bodies, making them into little more than monstrous warpings of flesh and bone. '''Options:''' *You can add up to forty corpse creatures to a squad (4pts each) ==='''TROOPS - Slaugth spawnlings'''=== '''Points Cost''' - 60 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Slaugth Spawnlings | 3 | 2 | 3 | 3 | 4 | 4 | 4 | 7 | - | Infantry | 3 Slaugth spawnlings |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Close Combat weapon '''Special Rules''' *Fearless *Swarm *Night Terror *Feel no Pain *Blood feast : for every unsaved wound dealt by a slaugth spawnling base, roll a d6, on a 5+, the base regains a single wound or gains an additional wound and attack up to 10, if it removes a model as a casualty, it regains or gains a wound on a 4+, upon gaining 6 wounds, a base is considered to have the shred special rule, upon gaining 8 it is considered to have the rending special rule, upon gaining 10 it is considered to have fleshbane. The Slaugth are simultaneously both a rather rare species and quite prodigious breeders. The Slaugth reproduction cycle is quite literally sloughing off enough of their loathsome leechlike maggots to create a swarm of themselves. To create a fully intelligent slaugth requires that ten thousand Slaugth worms attain the age of one hundred, though this period can be shortened by consuming brains; whereupon their mental development is complete and they merge into a single being they can take their place among the Convens of the maggot men, where from that point on truly killing a Slaugth is a next to impossible task for so long as one worm escapes, the Slaugth can be reborn given time to multiply. That the Slaugth can plague the galaxy to the extent they do is because they produce spawnlings at a great rate, meaning that large numbers of their foul kind reach maturity constantly. In battle, Spawnlings seek to devour anything they can come across, having a particular taste for intelligent beings to accelerate their development. Largely considered expendable, Slaugth spawnlings are most feared for their reproductive frenzies when allowed to engorge themselves. A small swarm can quickly snowball out of control into a tide of crawling worm things hungry for the flesh of everything in sight; boring through even thick armor and massive walls of flesh to fill their bellies. '''Options:''' *You can add up to seven additional Slaugth spawnling bases (25pts each) ==='''TROOPS - Ur-Ghuls'''=== '''Points Cost''' - 75 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Corpse Creature (Human) | 4 | 0 | 4 | 3 | 1 | 5 | 3 | 8 | - | Infantry | 5 Ur-Ghuls |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Close Combat weapon '''Special Rules''' *Fear *Vile Horror *Feel no Pain *Furious Charge *Fleet Whereas the Dark Eldar occasionally make use of Ur-Ghuls as guardians and pet attack dogs for their Archons, the Slaugth produce whole armies of them, valuing their sheer ferocity and strength, though the Slaugth modify their Ur-Ghuls to deal with their rather lackluster courage and enjoy shaping them to be even more horrific monstrosities than they already were, inspiring more fear and terror in their enemies. Ur-Ghul fleshcraft is considered something of an art among the Slaugth, and they frequently take pride in showing off their latest and most gruesome modifications to the Ur-Ghul genome to impress their fellows and other convens; often selling them out to other convens. '''Options:''' *You can add up to 15 additional ur-ghuls (+15 pts each) ==='''FAST ATTACK'''=== ==='''HEAVY SUPPORT - Harvest construct'''=== Skimmer, instant death weapon ==='''HEAVY SUPPORT - Warrior Vassal Construct'''=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warrior Vassal Construct | 4 | 3 | 8 | 5 | 3 | 3 | 4 | 10 | 3+ | Infantry | 3 Warrior Constructs |- |} <br style="clear: both; height: 0px;" /> '''Special Rules''' *''It Will Not Die'' *''Vile Horror'' *''Night Terror'' '''Wargear''' *Necrotic Beamer ==='''LORD OF WAR'''=== ==='''FORTIFICATION'''=== [[Category:Warhammer Homebrew]]
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