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===HQ=== ====Grimlock (310 Points)==== [[File:Grimlock.jpeg|upright=0.56|225px|thumb|right|''"Men... more little green men..."''-Grimlock, facing an oncoming Ork horde.]] {| class="wikitable" |- ! Primary ! WS ! BS ! S ! FA ! SA ! BA ! I ! A ! HP |- | Grimlock | 7 | 4 | 10 | 13 | 13 | 11 | 6 | 5 | 6 |- ! Alternative ! WS ! BS ! S ! FA ! SA ! BA ! I ! A ! HP |- | Tyrannosaurus | 5 | 4 | 10 | 13 | 13 | 11 | 5 | 5 | 6 |- |} '''Unit Type:''' *'''Super-Heavy Walker''' '''Unit Composition:''' *'''1 (Unique)''' '''Wargear:''' *'''Energon Sword''' (Grimlock only) *'''Flame Breath''' (Tyrannosaurus only) '''Warlord Trait:''' *'''Unstoppable Construct''' '''Special Rules:''' *'''Autobot''' *'''Independent Character''' *'''Monster Hunter''' (Grimlock only) *'''Preferred Enemy (Characters)''' (Grimlock only) *'''Preferred Enemy (Infantry''' (Tyrannosaurus only) *'''Rampage''' (Tyrannosaurus only) *'''Rip and Tear:''' When rolling to hit in assault, sixes to hit are treated as Strength D. *'''Robots in Disguise''' *'''Shred''' (Tyrannosaurus only) *'''Tank Hunter''' (Grimlock only) *'''Transform''' *'''Dinobot:''' (Tyrannosaurus only) While in his alternative form Grimlock has a 4+ invulnerable save and his Hammer of Wrath attacks are resolved at AP 2. ====Starscream (190 Points)==== [[File:Starscream.jpeg|upright=0.56|150px|thumb|left|"Decepticons, ''retreat!"''- Starscream making a tactical retreat from a Tau ambush.]] {| class="wikitable" |- ! Primary ! WS ! BS ! S ! FA ! SA ! RA ! A ! I ! HP |- | Starscream | 4 | 5 | 5 | 13 | 12 | 11 | 3 | 4 | 4 |- ! Alternative ! BS ! F ! S ! B ! HP |- | Seeker | 5 | 13 | 12 | 11 | 4 |} '''Unit Type:''' *'''Vehicle (Walker)''' (Starscream only) *'''Vehicle (Flyer)''' (Seeker only) '''Unit Composition:''' *'''1 (Unique)''' '''Wargear:''' *''''Power Fist''' *'''Null Ray''' {| border=1 cellspacing=0 cellpadding=4 |- valign=top ! Weapon Table!! Range !! S !! AP !! Type |- | Null Ray || 24" || 5 || 4 || Assault 2, Haywire, Null Ray |- |} ::'''Null Ray:''' When a vehicle is hit by the Null Ray, it suffers a Crew Stunned result in addition to any damage caused. '''Warlord Trait:''' *'''Ambitious''' '''Special Rules:''' *'''Supersonic''' *'''Opportunist:''' If Starscream charges into an ongoing assault, his attacks are treated as having the Smash and Instant Death special rules *'''Transform''' *'''Robots in Disguise''' *'''Decepticon''' *'''Opportunist''' *'''Hit and Run''' ====Soundwave (210 Points)==== [[File:Soundwave.png|upright=0.56|200px|thumb|right|''"Soundwave superior. Astartes inferior."''-Soundwave, replying simply to the fanatic taunts of [[Logan Grimnar]].]] {| class="wikitable" |- ! Primary ! WS ! BS ! S ! FA ! SA ! RA ! A ! I ! HP |- | Soundwave | 5 | 6 | 6 | 13 | 13 | 13 | 4 | 5 | 4 |- ! Alternative ! BS ! F ! S ! B ! HP |- | Cassette Player | 0 | 13 | 13 | 13 | 4 |} '''Unit Type:''' *'''Vehicle (Walker)''' (Soundwave only) *'''Vehicle''' (Cassette Player only) '''Unit Composition:''' *'''1 (Unique)''' '''Wargear:''' *'''Shoulder Cannon''' (Soundwave only) *'''Sonic Blaster''' (Soundwave and Laserbeak only) *'''Energon Missile''' (Ravage only) '''Warlord Trait:''' *'''Indomitable Will''' '''Special Rules:''' *'''Immmobile:''' (Cassette Player only) A model with this special rule may not move. *'''Stealth''' (Cassette Player only) *'''Transform''' (Soundwave and Casette Player only) *'''Robots in Disguise''' (Soundwave and Casette Player only) *'''Decepticon''' (Soundwave and Casette Player only) *'''Eject!:''' Soundwave carries a small brigade of transforming cassette tapes in his chest, which he can deploy to achieve a certain objective or attack his foes. In the beginning of the Movement Phase, Soundwave can choose to deploy either Ravage, Rumble or Laserbeak within 6" of him instead of transforming. He can only deploy one unit each turn, and each one can only be deployed once per game. If Soundwave suffers a Wrecked or Explodes! result on the vehicle damage table, treat any of the units that have not be deployed as if they were disembarking from a vehicle. Rumble has the Infantry unit type, Ravage has the Beast unit type and Laserbeak has the Jump Infantry unit type. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Ravage | 4 | 3 | 4 | 4 | 2 | 4 | 3 | 9 | 4+ |- | Laserbeak | 3 | 4 | 3 | 4 | 2 | 4 | 2 | 9 | 5+ |- | Rumble | 4 | 4 | 5 | 4 | 2 | 3 | 3 | 8 | 3+ |} '''Piledriver:'''(Rumble only) During the shooting phase, Rumble can choose to do a Piledriver attack. When he does this, all models within 8" of him are treated as going through difficult and dangerous terrain until the next friendly shooting phase. This also counts as a Melee weapon with the following profile: '''Sx2 AP2 Melee, Unwieldy''' *'''Bulky''' (Rumble only) *'''Independent Character''' *'''Objective Secured''' (Ravage, Laserbeak and Rumble only)
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