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Campaign:The Black Parade/Elusive Arrow
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== Charms == *'''Second Archery Excellency:''' 2m/success (up to Dex+Arc), Reflexive, Instant. *'''Withering Feathered Maelstrom:''' (C-OK) (Obvious) 2m/attack, Extra Action, Instant. Make up to (Ess+1) attacks regardless of Rate. Ignore multiple action penalties. DV penalty equal to the single highest. *'''Splinter of the Void:''' (C-OK) (Obvious) 2m, Supplemental, Instant. Add (Ess) to damage. ''Bloodthirsty Arrow'': Add 2L to post-soak damage or reduce target's DV by one. May spend cost up to (Ess) times to stack effects. *'''Relic Arrow Method:''' (Obvious) 1m/attack, Permanent. Attack as if using any form of ammunition, regardless of Resources cost. <br/> *'''Ox-Body Technique:''' Permanent. Gain one -1 health level and two -2 health levels. <br/> *'''First Awareness Excellency:''' 1m/die (up to Per+Aware), Reflexive, Instant. *'''Superior Sight Focus:''' 3m, Reflexive, Scenelong. +2 successes to all Awareness rolls involving sight. <br/> *'''Flitting Shadow Form:''' (C-OK) 1m, Reflexive, Instant. Ignore all penalties to Dodge DV on that attack. <br/> *'''Flickering Wisp Technique:''' (C-OK) (Obvious, Spectral) 3m, Reflexive, Instant. '''Flaw: (Conviction)''' Perfect dodge. Reform somewhere within (Ess) yards. <br/> *'''Shadow Cloak Technique:''' Permanent. Gain artificial specialty Stealth (In Darkness +3). All bonus dice/successes from stunts or excellencies while under the purview of this specialty are doubled, though excellencies are still affected by caps. *'''Unseen Wisp Method:''' (C-Basic) (Avatar 1, Spectral) 4m, Simple, One hour. -2 external penalty to any attempt to be noticed/attacked. Ranged attackers cannot hit without Charms/stunts. +2 successes to contested Stealth rolls (overrides -2 external penalty). Considered to be outside fate while this Charm is active.
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