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==Charms== *(Martial Arts) '''FATEFUL MARTIAL ARTS EXCELLENCY - ESSENCE AUSPICIOUS''' - Each mote spent reduces the target number of a Martial Arts roll by one, to a minimum of four. By spending enough to lower the target number to three and an additional one willpower, all dice in a roll are rendered successes. *(Violet Bier of Sorrows) '''SECRETS OF FUTURE STRIFE''' - Permanent - Double Join Battle Pool. *(Violet Bier of Sorrows) '''FLIGHT OF MERCURY''' - 1m per action, Reflexive - Reduces speed of Martial Arts attacks by 1, to a minimum of 3, duration caps at Martial Arts score. *(Violet Bier of Sorrows) '''BLADE OF THE BATTLE MAIDEN''' - 2m/die 2wp, Reflexive - For the scene all Martial Arts attacks (including Clinches) inflict Lethal damage and all physical attacks (including lethal and ranged) can be parried unarmed and stuntless. Every two motes spent add one die to each unarmed Martial Arts attack and one die to the pool used to calculate Parry DV. For this charm alone, the max dice added caps at Dex+Martial Arts and it only works unarmored. *(Violet Bier of Sorrows) '''JOY IN ADVERSITY STANCE''' - 5m, Reflexive - For the scene, whenever an attack is avoided via DV, roll Permanent Essence and get 2m per success. Only works in attacks genuinely meant to harm - spars and harmless attacks do not allow this roll. *(Violet Bier of Sorrows) '''VIOLET BIER OF SORROWS FORM''' - 6m, Speed6 DV-1 - Minimum damage equals Martial Arts score if it is higher than Essence/Weapon Minimum Damage. When damage is inflicted, choose a virtue dot for the victim to lose to a minimum of one. *(Violet Bier of Sorrows) '''DEATH-PARRYING STROKE''' - 2m per health level, Reflexive - Every 2m spent reduces damage inflicted to health levels by one. *(Violet Bier of Sorrows) '''UNOBSTRUCTED BLOW''' - 5m, Supplemental - Attack is unblockable and ignores armor soak and hardness. *(Violet Bier of Sorrows) '''HORRIFIC WREATH''' - 2m 1wp, Supplemental - Attack becomes Holy, inflicting Aggravated Damage on creatures of darkness. Spooky. *(Violet Bier of Sorrows) '''METAL STORM''' - 3m per attack, Extra Action - Every 3m spent allows an extra full-dice attack capping at Martial Arts score - but it cannot be done with a flurry. *(Violet Bier of Sorrows) '''CRIMSON PALM COUNTERSTRIKE''' - 5m, Reflexive - After Parry DV reduces attack successes on an attack roll, roll Dex+Martial Arts and subtract the resulting successes from the attack as well. If the attack is canceled out entirely, extra successes left over from the DV+Successes are applied as a counterattack. *(Violet Bier of Sorrows) '''LIFE-SEVERING BLOW''' - 2m per health level, Reflexive - After rolling damage, activate this charm to add successes to damage dealt. Caps at Permanent Essence. *(Violet Bier of Sorrows) '''CONCLUSION PURSUING APPROACH''' - 10m 1wp 1lhl, Speed6 DV-2 - Whenever a Martial Arts attack inflicts damage, regain a point of spent Willpower. Wound penalties of the victims tripled where the Sidereal is concerned (attacking the Sidereal, defending against the Sidereal, etc) but only the Sidereal. If a Prayer Strip is used, the weapon becomes unbreakable and successful attacks remove a point of temporary willpower. If they're out of willpower or exist outside of fate's jurisdiction, subtract ten motes of Essence instead. If they lack ten motes, all of the attack's unsoaked damage dice are inflicted as damage levels instead. YOUCH. *(Prismatic Arrangement of Creation) '''FIVE JADE FURY''' - 10m, Reflexive - Attack gains one of five effects by user's choice each action, and it works for five actions: Attacks can be bashing or Lethal; Every three attack dice awards an auto success on the attack, rounded up; Every three damage dice awards an auto success on the damage roll, rounded up; Opponent is knocked back 1 yard for each damage level inflicted; +3 to JB and reduce speed of attack by one tick, minimum Speed 1. *(Prismatic Arrangement of Creation) '''CHARM REDIRECTION TECHNIQUE''' - 7m, Supplemental - Prior to a Charm's roll, the Sidereal rolls Dex+Martial Arts at a difficulty versus Charm-user's Essence. Success means the Sidereal knows what the charm does and can redirect of annul it. The essence is still spent, even if the charm suffers annulment. The exception is Supplemental charms - the action still happens but the action is redirected to the target if it isn't nullified. Same with Extra Actions - all associated actions, if possible, are redirected. The following limitations apply: the charm must be activated consciously by the victim, and charms that invoke themselves are immune; Reflexive charms can be reactivated if their cost can be again afforded; reflexive charms cannot be redirected. This charm can only supplement a Speed 3 Guard Action and only redirect/annul one charm per Action - also, it can only affect charms used on the Sidereal or used within three yards of him. *(Prismatic Arrangement of Creation) '''SEQUENTIAL CHARM DISRUPTION''' - 5m+cost of charms affected 1wp, Supplemental - Charm Redirection Technique can now annul previously established charms and annul or redirect entire combos. *(Prismatic Arrangement of Creation) '''SPELL-SHATTERING PALM''' - 12m, Reflexive - Upon contact with Sorcery, the Sidereal rolls an unarmed Martial Arts attack versus a difficulty of the caster's Essence and the spell's circle. Success destroys the spell. If the caster is in attack range, the Sidereal can make them botch the Concentration roll instead. Lokust can do this against Necromancy too, since he has studied the art well enough with the Necropolis' library. *(Prismatic Arrangement of Creation) '''ASTROLOGY INTERRUPTION METHOD''' - 10m 1wp, Reflexive - Reflexive, unarmed Martial Arts attack by the Sidereal at difficulty Essence+Astrological College. Success destroys a forged destiny, even currently unused Resplendent Destinies, on the victim. Multiple destinies must be attacked separately, rolling first of active Resplendent Destinies and then for other effects with higher difficulties first. Both the attacker and the victim suffer one dot of paradox and it is likely the Bureau of Destiny will inquire on the event. *(Prismatic Arrangement of Creation) '''SOUL FIRE SHAPER FORM''' - 15m, Simple DV-2 - For the scene the Sidereal's Essence is treated as ten for all effects, except for when buying with XP. This doesn't up the Sidereal's current essence pools, but does up their temporary maximums. The Sidereal may also use one of the four charms above per action free of cost and reflexively, not counting towards his one-charm limit. ===C-C-C-C-C-COMBOS!=== ''None as of yet.''
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