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Campaign:EA-Exalted/Wang Long
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== Charms == '''Triple-Distance Attack Technique'''<br> '''Cost:''' 3m; '''Mins:''' Thrown 2, Essence 2; '''Type:''' Supplemental<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This Charm enhances a Thrown-based attack. By spending three motes, Wang may triple the Range of the weapon.<br> <br> '''Wind Full of Knives'''<br> '''Cost:''' 2m per attack; '''Mins:''' Thrown 5, Essence 2; '''Type:''' Extra Action<br> '''Keywords:''' Combo-OK, Mirror (Five Birds, One Stone), Obvious<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Triple-Distance Attack Technique<br> The radiance of the sun glows around Wang's weapon as he prepares to throw it. The shining weapon whirls from target to target, cutting them down with Solar fury. This Charm is a magical flurry of up to (Thrown) attacks with no multiple-action penalties, all of which must be aimed at targets within the weapon's range. Because the attacks all use a single Thrown weapon, the flurry ignores the weapon's Rate and has a DV penalty of the highest penalty for any attack. <br> <br> '''Cascade of Cutting Terror'''<br> '''Cost:''' 5m; '''Mins:''' Thrown 3, Essence 3; '''Type:''' Supplemental<br> '''Keywords:''' Combo-OK, Obvious<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Triple-Distance Attack Technique<br> This Charm supplements a Thrown-based attack, filling the air with dozens or hundreds of duplicates of Wang's thrown weapon. This Charm renders the target's Dodge DV inapplicable against this attack. It also doubles his successes on the attack roll before comparing it to defense in Step 3 of attack resolution.<br> <br> '''Returning Weapon Concentration'''<br> '''Cost:''' -; '''Mins:''' Thrown 3, Essence 2; '''Type:''' Permanent<br> '''Keywords:''' None<br> '''Prerequisite Charms:''' None<br> This Charm gives Wang three bonus successes on any valid action that, if it succeeds, will physically reclaim one or more of the throwing weapons he owns-whether by yanking one back to him on a cord, snatching several up while running past, grabbing a knife from the lava's surface before it sinks, snatching a weapon physically from an enemy who has stolen it, or on any roll for a returning weapon to return to his hand. This Charm does not affect attempts to reclaim throwing weapons by non-physical means such as persuasion, nor does it help when Wang is taking preparatory actions such as running across a hair-thin bridge to where his weapon rests. Returning Weapon Concentration also makes any weapon slide free of any target without resistance, so that the lightest tug can reclaim even a knife sheathed to the hilt in a tree.<br> <br> '''First Awareness Excellency'''<br> '''Cost:''' 1m per die; '''Mins:''' Awareness 1, Essence 1; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This charm allows him to increase Awareness rolls by up to (Attribute + Ability).<br> <br> '''Keen Hearing and Touch Technique'''<br> '''Cost:''' 3m; '''Mins:''' Awareness 3, Essence 2; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK<br> '''Duration:''' One Scene<br> '''Prerequisite Charms:''' Any Awareness Excellency<br> This Charm grants two bonus successes on Awareness actions that use the sense of hearing or touch. It also allows Wang to clearly perceive sensory impressions that are normally too faint for human senses to validly observe at all. Some feats appropriate for users of this charm follow.<br> '''Hearing and Touch.''' Wang can gauge the quality of fabric with a touch. He reduces the external penalty to target unseen characters to -1 and the internal penalty from blindness to -2. He can hear conversations through thick stone walls. With a legendary success, he can read by touch.<br> <br> '''Shadow Over Water'''<br> '''Cost:''' 1m; '''Mins:''' Dodge 3, Essence 1; '''Type:''' Reflexive (Step 2)<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This Charm is used in response to an attack. It allows Wang to ignore all penalties that apply to his Dodge DV when resolving that attack. His Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.<br> <br> '''Seven-Shadow Evasion'''<br> '''Cost:''' 3m; '''Mins:''' Dodge 4, Essence 2; '''Type:''' Reflexive (Step 2)<br> '''Keywords:''' Combo-OK, Obvious<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' Shadow Over Water<br> Wang invokes this Charm in response to an attack. The attack must not be unexpected. This Charm is a dodge that perfectly defends against the attack-even if the attack is undodgeable.<br> <br> '''Reflex Sidestep stance'''<br> '''Cost:''' 1m; '''Mins:''' Dodge 3, Essence 1; '''Type:''' Reflexive (Step 2)<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> Wang invokes this Charm in response to an unexpected attack. The attack is no longer unexpected (but if an appropriate Charm, it remains unblockable). This allows the character to use his Dodge DV and Charms such as Seven Shadow Evasion against the attack.<br> <br> '''First Larceny Excellency'''<br> '''Cost:''' 1m per die; '''Mins:''' Larceny 1, Essence 1; '''Type:''' Reflexive<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This charm allows him to increase Larceny rolls by up to (Attribute + Ability).<br> <br> '''Lock-Opening Touch'''<br> '''Cost:''' 3m; '''Mins:''' Larceny 3, Essence 1; '''Type:''' Supplemental<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This Charm enhances a miscellaneous action to pick a lock. It makes success automatic even if the character has no tools (though such use makes the Charm Obvious). If this effect is opposed by another Charm or magical effect, add the character's Essence in automatic successes to the (Dexterity + Larceny) roll to oppose the rival magic.<br> <br> '''Flawless Pickpocketing Technique'''<br> '''Cost:''' 3m; '''Mins:''' Larceny 2, Essence 1; '''Type:''' Supplemental<br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisite Charms:''' None<br> This Charm enhances a valid pickpocketing roll-that is, a roll to steal something that Wang can both reach and carry from another's person. He cannot steal things in active use, such as the sword in someone's hand, the boots from the target's feet, or an artifact to which someone has committed motes, unless the target is an extra.<br> This Charm guarantees success on the pickpocketing roll. If another Charm contests this effect, add the character's Essence in automatic successes to the (Dexterity + Larceny) roll to oppose the other Charm. In addition, characters using ordinary senses cannot spot the theft with Awareness. Even characters with inhuman sensory acuity-such as a spider feeling for the vibrations in its web while a character attempts to steal its larder-have a +4 difficulty penalty on the opposed roll to catch the character in the act.<br>
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