Editing
Battleships forever
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Modules == No section may have more than one module '''Tow Hitch''' Cost = 3 By using a tow hitch, a ship may pull another ship. The tow hitch is used by coming into contact with another ship. The two ships now move as a unit with a thrust equal to the combined thrust of the ships, and a mass equal to the combined mass of the ships. If towing an enemy ship, the thrust is equal to the thrust of the towing ship minus the thrust of the towed ship. A tow hitch may also be used to tow a jettisoned section, though you may not use any of the weapons or modules on the jettisoned section. '''Thruster''' Cost = 5 Thrusters may only be mounted on the outermost sections of a ship Base thrust value: 10 Additional thrust: 1 point for 2 Ship speed = thrust/mass * 12 in. Max speed = 20 in. '''Deflector''' Cost = 20 Used on enemy's turn, after any shot is declared, but before it scatters. Makes one section (not the core or the section it is mounted on) invincible for the remainder of the turn Recharges on your turn on a die roll of 1 or 2 Additional recharge: For an additional 15 points, it can recharge on a 1, 2, 3, or 4 Additional duration: For an additional 15 points, it doesn't need to recharge until it is used twice May not have more than one on any given section A section using a deflector stops all damage to that section, and any weapons or modules on that section, it does not stop weapons from damaging sections behind it. '''Defensive gunner''' Cost = 1 Used once per enemy's turn (does not shoot at objects that start the turn within 4 inches of the gun.) automatically fires at the first non-allied object within 4 inches that has HP. May shoot torpedoes that are still in the third dimension if their path moves within 4 inches of the defensive gunner. Damage: 1 Additional shots: 1 point per shot '''Lancet''' Cost = 5 Only damages weapons or modules Destroys all weapons and modules in its fire line Base range: 12 Additional range: 1 point per 6 inches Base accuracy: 8 Additional accuracy: 1 point per 5 Recharge: 1, 2 Additional recharge: 20 points for recharge 1, 2, 3, 4 '''Flux projector''' Cost = 20 Used at the beginning of the shooting phase. You may draw a straight directly outward from the projector. This line stops all bullets from passing through it for a duration of 1 round. Each inch of the line costs one energy. Base energy: 8 Additional energy: 1 point for 1 Base energy recharge: 1d6 Additional energy recharge: 10 points per 1d6 '''Demeter control unit''' Cost = 1 Base control: 1 demeter Additional control: 2 points per demeter A ship may have a number of demeters deployed at any time no greater than its total demeter control. '''Demeter launcher''' Cost = 2 Launches a 1/4 in. by 1/4 in. ship mounted with a small gun. The ship is destroyed after 1 turn. Due to its tiny size, it cannot be rammed, instead it will move out of the way if it can. Otherwise, it is destroyed. A demeter is allowed a movement phase immediately after it's fired. Base speed: 6 additional speed: 1 point for 3 inches (max 30) Base HP: 1 additional HP: 1 point per HP Base duration: 1 round additional duration: 2 points per round gun: Range: 3 in. accuracy: 0 Damage: 1 '''Targeting computer''' Cost = 10 Pick a location. You may measure the range from your targeting computer to this location. Recharge: 1, 2 '''Nano Matrix''' Cost = 25 During your shooting phase, you may use this to heal any ship section within 3 inches of the nano matrix. Healing is equal to 1 HP per energy used Base energy: 6 Energy recharge: 1d6 Additional range: 1 point per inch Additional energy: 3 points for 1 Additional energy recharge: 10 points for 1d6
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information