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==Army Building== Due to lack of leaders it's impossible to form a pitched battle army. All the solution written here have therefore '''DEATH''' allegiance. ===1000pt.=== The army comp for this is pretty straightforward. Start with 1 units of 40 Zombies (or two of twenty to merge prior to charge, in this way you'll have two different unit which regenerate d6 models)and add a Corpse Cart as centerpiece to buff the zombies (if you are going pure Deadwalker equip it with a Balefire Brazier to keep enemy wizards at bay) along with a unit of 15 Dire Wolves. This will make a total of 440pt., now double that and add a Necromancer or a Wight King with the Ruler of the Night command trait (for added survivability of your zombies with a 5+ extra save) and the Ring of Immortality (just to be sure, in case any enemy unit manage to pass through your horde and attack your general). With 226β¬ and the impressive count of 113 models, you're done. At 113 models it's pretty sure you will outnumber the enemy, but here it comes the sweet surprise. Your enemy should choose a sudden death objective. #'''Assassinate''' is out of the games since your only selectable '''HERO''' is deep behind your zombie wall and you have to kill him twice. #If he choose '''Blunt''' just name a zombie unit and smile at your +4 bonus to hit, +3 to wound rolls and your 5+ extra save. #His only solution for '''Endure''' is RUN, but we will follow, slow and purposeful. #With '''Seize Ground''' he have to come at you, but we already have lots of ways to resist 4 turns. Still, the zombies are pretty fragile so it's really easy to lose by minor victory. Essentially you should kill faster than your opponent, and with no save at all this could be pretty difficult. Start from the weakest and most killable enemy units to fill your lines and send the Dire Wolves to block the big guys until you are ready to face them. ===2000pt.=== ===2500pt.===
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