Editing
ASOIAF Miniatures/Tactics/Neutral
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Units==== *'''Bolton Cutthroats (5pt):''' Bolton basic Infantry, prioritizing offensive power, they get light armor but pack Vicious and get re-rolls and throw a Vulnerable if their target hasn't activated on the same round. Very fragile so need a bit of support to pull ahead if they get punched back. *'''Bolton Blackguards (6pt):''' Heavy Infantry, not that big on offense but with Horrific Visage they'll sit on an objective and dare your opponent to shift them, Dreadfort Captains predictably do very well with them since they can trigger that sustain on the regular. *'''Bolton Bastard's Girls (7pt):''' The premier Infantry of the Boltons, they can optentially throw 10 dice at the same enemy on 3+ so they get a lot of mileage out of an offensive attachement like Brienne Maiden of Tarth or Ramsay. *'''Bolton Flayed Men (8pt):''' THE best cavalry unit in the game, while not the end all be all of the game they will routinely break the bones and willpower of basically anything they face, even Targaryens make space in their lists for one of these. They will still break against concerted effort and there goes 8 points but they rarely dissapoint. *'''Stormcrow Mercenaries (5pt):''' Cheap, thats the point, not a stellar profile for its cost but the have Adaptive, so they reduce the cost of attachements on them by 1, so they can pack them 1 pointers for freebies, stuff like Spearmen Captains or Guard Captains love them since they are cheap delivery vectors for great abilities. *'''Stormcrow Archers (6pt):''' Control the Bags, Letters and Swords to give their ranged attacks benefits, otherwise pretty basic ranged unit, if you get all the dominos right they can devastate an enemy, Bronn lets them attack when claiming the bags, so do Crannogman Wardens when enemies end moves withing line of sight, gettin more attacks with a ranged unit is always worth it to invest on that if you do bring them. *'''Stormcrow Dervishes (7pt):''' The Elite Stormcrow unit, decent attack profile, their gimmick is attacking multiple times with the bags spot and being able to retreat right after attacking, also flank charges give the enemy tokens making them nastier than usual. Need finesse to get the most out of them, Daario, Stormcrow Lieutenants, Vargo, everything that pumps up their offensive output goes well with them. *'''Bloody Mummer Skirmishers (6pt):''' The annoying unit, their whole thing is packing disrupt and counter strike to make it a pain to fight them without something either well armored or with a good attack profile, so send them against cheap stuff with horrible offense like Poor Fellows or Raiders. They still go down like flies to concerted effort and if they lose their abilites they are toast. Special Mention to Syrio Forell since Agility stacks with Disrupt to make them a -2 to hit. *'''Bloody Mummer Zoarse Riders (6pt):''' Cost the same as Dothraki Screamers, have an overall worse statline, and need to flank and rear charge to get actual value. I make them sound worse than they really are, but they do need you to work to get the most out of them. *'''Hedge Knights (7pt):''' Now these guys are a bit of a tricky one, controlling the Bags and Swords makes them resilient as Flayed men and hit harder than Screamers respectively, if you can get some Tactics board control thse guys are worth every penny, they can fill a Heavy Cavalry role in any faction even if they they are mostly outclassed by Flayed Men *'''Golden Company Swordsmen (7pt):''' I'll be honest with you pal, if they were 3+ armor they'd be good enough, but as it stands they don't pack enough in their kit to make them a particularly attractive choice at their current cost. They're not bad at all but at 7 points you expect a unit that can kick ass and take names and these guys don't have enough offensive or defensive value to compete with the more specialized units in this price range. *'''Golden Company Crossbowmen (8pt):''' Crossbowmen make a more compelling argument for themselves, being easily comparable to Lannister Crossbowmen they barely edge out in value by packing Sentinel, letting you maneuver them off of enemy attacks and letting you set up some nasty side or rear attacks, but still at that price range Flayed men, Knights and Honour Guard of Casterly Rock, Cavaliers, Champions of the Stag, are all choices that are just as killy, just as maneuverable and honestly way more resilient. *'''Golden Company War Elephant(7pt):''' You can only bring one of these for each Golden Company Swordsmen or Crossbowmen you pack along, meaning you can't get 2 of these outside of a Neutral army. This thing kicks ass and looks good while doing so, it ignores defense saves which makes it great at cracking heavily armored units. Now if you know your opponent wont be packing stuff with Order:Shieldwall or Hardened or Resilience you're golden (heh) but since it doesn't have the same thing as the giants of inflicting straight up wounds it can get neutered hard by units with Auto-blocks like what was mentioned before. So in the end while it looks great and is a great intimidation piece, it isnt worth its price of 7ps alongside an overcosted GC unit.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information