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====Units==== *'''Lannister Guardsmen (5pt):''' Your bread and butter melee unit, very defensive with a 3+ save and an in-built defensive ability in Lannister Supremacy, stick them on an objective and they have a good chance of holding it for a long time, considering giving them a Guard Captain or Assault Veteran to make them an even more frustratingly defensive unit. Though with 4 movement and a 6/5/3 attack profile they can hardly afford to go on the offensive and even if they do they'll dish out more wounds from Lannister Supremacy than their longswords. *'''Poor Fellows (4pt):''' Your other bread and butter unit, faith edition. Despite their 6+ save they are much more tankier than your would have believe, a 6+ morale makes them much more resistant for their price than you might have initially thought, and their ability to easily regenerate wounds by spending faith tokens helps them recover. Much like Guardsmen they rely on their ability to do the majority of their damage though its not that much. *'''House Clegane Mountain's Men (6pt):''' Mountain's Men are very simple, you want them to be in combat as soon as possible, with critical bow they can do serious damage to a unit though with a 4+ save and a subpar 7+ they can't take a lot of punishment in return. Though now they get WAY better when fighting dirty, whenever you attack a unit with equal or less ranks they get +1 to hit and vicious, which will fuel their Prey on Fear ability, a unit that loves offensive attachements like The Mountain or Assault Veterans, maybe Mandon Moore to make them basically old school cavalry. *'''Lannister Crossbowmen (6pt):''' 6/6/3 attacks with Long Range and Sundering is fantastic, even better when you factor in the short range re-rolls, however this also means they are normally target number one for any dudes on horseback, so keep them protected. Use them to shoot at any wolf or Jorah you can see for a free VP, to soften up a unit before a charge, or use them to shoot at a unit camping an objective to force them to come to you. Honorable mention to Adam Marbrand attachement to get extra shots from this unit when your opponent attacks Jaime's unit. *'''Lannister Halberdiers (6pt):''' Another very defensive unit, their order Set For Charge lets them attack a charging unit with 7 Sundering attacks which can give you extra control of the board as no unit really want so be around them to eat that attack, and its even better now that it also works on the flank, give them a Sentinel Enforcer to force your enemies to charge this unit, or Jaime Attachement to give em re-rolls and stick Vulnerable on the enmy so this unit can easily become a lose-lose situation for your opponent. *'''Pyromancers (7pt):''' If you look up the definition of glass cannon you'll see these guys. They die easy but kill even faster if they can get there. Wildfire is a great way to crack open high armour targets. One of the most fun units in the game to use, they love anything that can give them extra attacks and work well with The Mountain or Jaime attachements for full scorched earth, alternatively you can give them an assault veteran so they will sting back even harder when your enemy attacks them and triggers "Horrific Visage" *'''Knights of Casterly Rock (8pt):''' The gold standard of cavalry, though with Lannisters did you expect anything else? The wealthiest motherfuckers around and they give you the mobility you desperately need, since they have a 3+ save and Lannister Supremacy they can take a hit as well as a Guardsmen but you want them to be constantly charging to make good use of their Lance ability, now that there are a variety of Cavalry attachements you can have them be even more powerful, giving you more sustain with Glory Seeker or have them sling panic checks with a Clegane Butcher. *'''Warrior's Sons (7pt):''' Your other Faith unit these dudes have two different abilities, one offensive and one defensive that require Faith Tokens to use, using a faith token to get Sundering and re-rolls give them good offensive output letting them kill units the Poor Fellows cannot. while blocking a hit +1 for each missing rank means that they will not die when brought down a rank or two, put Barristan Selmy on them to give them even more solid morale and wound regen, the High Sparrow also loves to be in them (sweet clergy bussy Mmmmmmm), lastly Marbrand Commander makes these a nightmare since with hardened on top of Iron resolve makes it so the enemy needs to pile bonuses or shut their abilities off if they want to actually hurt the unit. *'''The Mountain That Rides (4pt):''' Your cheapest unit points cost but not price wise. A formerly Kickstarter exclusive model it now comes with the Lannister Heroes 3 box so you too can abuse this beast of a unit if you're not using him as a commander or Robert Strong. *'''Red Cloaks (6pt):''' Average profile for their cost, but their abilities are the cherry on top, while controlling the Crowns, you proc panic checks at long range whenever this unit makes an action, this can easily be pumped up in number by playing other spots on the Influence board, just take Joffrey and you can take the Swords or Horses to proc a panic check and attack/reposition them since the enemy WILL be gunning for them. *'''Lannisport City Watch (6pt):''' Another bully unit with a basic profile almost identical to Halberdiers, they auto-pass panic tests when the enemy has less ranks than they do, they have an order that can bump up their saves or get autohits when attacking. They are an offensive unit make no mistake, they have to drop the enemies ranks so they are weaker on the counter attack and hold them there by sidestepping panic damage, The Hound pairs swimingly with them by letting them have better offense on the charge and sustain to keep their ranks topped off. *'''House Clegane Brigands (7pt):''' Panic damage, cavalry edition, they are real flimsy with 5+ armor and 7+ morale, but throw a decent amount of vicious attacks and deal an extra wound if the enemy fails their panic test, pair very very well with the Clegane Butcher attachement since it gives them more damage and dull the counterattack. For a single additional point you can take bolton flayed men that are way more reliable with better morale, armor, and abilities (Intimidating presence and crit on the charge) its absurd really, wait for them to get buffed, until then, just get some Flayed Men. *'''Casterly Rock Honour Guard (9pt):''' If there ever was a no-nonesense death-star unit its this one, good defense, but their token interaction is incredible, they get altertative ways to use their tokens so they get flexibility too, you'll want the Hound, Champion of the Faith, Jaime, whatever generates tokens so they canmake use of their ability.
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