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===Steady-Hand Pete, Helmsman=== ''Pete has been sailing the waters around the Empire long enough that it is said he could sail blind in both eyes. His quick reflexes have helped prevent this euphemism from being fact in more than one firefight or boarding party, and his keen sense of direction (Aided by a secreted map whenever he can get his grubby mitts on one to help ensure his "keen sense" remains accurate) have ensured him a solid place among the crew.'' Mate - 35gc {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 8 |- |} Toughened Leather (6+ Save, Cannot be resold or combined with anything but Buckler and Helmet) - 5gc Pistol Brace (6" S4, Attack once per turn, -2 to Armor Save, 2 bonus S4 -2 Sv attacks in Round 1 of Melee) - 30gc Handgun: 24", S4, -2 Save, Move or Shoot, Reload - 35gc Cutlass (Sword: S: As user, Parry) - 10gc Dagger (S: As user, +1 to enemy Sv) - Free Lantern (+4" to distance to spot Hidden enemies) - 10gc Master Mordheim Map (Reroll 1 exploration die each time you explore) - 20+4d6= 41gc Compass (You may reroll you die to see who deploys first) - 45+2d6= 47gc Experience: 8xp+2+1+1+2+5+1+1+2+1+1+2+1+1+2=31 *+1 BS *+1 BS *Eagle Eyes (+6" to Ranged Weapon range) *+1 A *Trick Shot (Ignore cover modifiers) *+1 Ld Once got beaten into hamburger by an orc boss, but made a complete recovery. <br/> He has a prized, but now-useless par of Vague Mordheim Maps
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