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====Gugnir Heavy Artillery==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> '''Battlefield Role''' - Heavy Support <br>'''Points Cost''' - 250 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP !! Unit Type !! Unit Composition |- | Gugnir Heavy Artillery || 3 || 13 || 11 || 10 || 4 || Vehicle (Tank, Heavy) || 1 Gugnir Heavy Artillery |} <br style="clear: both; height: 0px;" /> :'''Special Rules''': *Anchor Points: A vehicle with this special may anchor itself to the ground with a series of advanced gyro-stabilisers, or release any anchors it has already placed. This is an action that consumes the vehicles movement phase, and prevents it from moving so long as it is anchored. While anchored all Thudd Guns and Ion Annihilators gain the Twin-Linked special rule and may be fired normally regardless of the use of Ordnance weapons. Should an anchored vehicle be rammed or tank shocked by a non super-heavy vehicle, both vehicles suffer an automatic glancing hit before the result of the ram attack are known, if the ramming vehicle is a super-heavy the anchored vehicle is instead immediately destroyed. :'''Wargear''': 4 Thudd Guns :'''Options''': *May replace two Thudd Guns with an Ion Annihilator (this may be done multiple times) (free) *May take a hull mounted: **Shot cannon (10pts) **Heavy Fusion Projector (10pts) **Twin-linked Ion Rifle (20pts) **Coil Cannons (20pts) **Seismic Cannon (20pts) *May take items from the Vehicle Wargear list.
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