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Warhammer 40,000/Xenos in 30k
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==== Bloodsingers ==== :''Unlike the Heartweavers of the Craftworlds, Bloodsigners take their lessons equally from both Isha and Kurnous, their arts of restoration and replenishment not tied to rest, peace or safety, but rather like the rush of pain-neutralizing adrenaline, as a predator pounces on his prey. No matter their age or heraldry they are considered by the Exodites to possess the last essence of their now-dead gods, and are held in great esteem within Exodite society.'' '''HQ 65pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Bloodsinger | 5 | 5 | 3 | 3 | 1 | 5 | 1 | 9 | 5+ |- ! Bloodsinger on Dragon | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 9 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' A Bloodsinger is Infantry (Character), a Bloodsinger on Dragon is Cavalry (Character) '''UNIT COMPOSITION''' 1 Bloodsinger '''WARGEAR''': * Force Staff '''SPECIAL RULES''': * Independent Character * Lifesurge * Fleet (Bloodsinger only) * Psyker (Mastery Level 2) * Very Bulky (Bloodsinger on Dragon only) * Furious Charge (Bloodsinger on Dragon only) * Rampage (Bloodsinger on Dragon only) * Jink (Bloodsinger on Dragon only) * Blood Frenzy (Bloodsinger on Dragon only) '''Lifesurge''' At the beginning of each of your turns, you may choose one of the following rules to apply to the Bloodsinger and any unit they have joined (the effects persist until the start of your next turn): * Rage * It Will Not Die * Feel No Pain '''PSYKER''': Bloodsingers select their powers from the Biomancy and Daemonology (Sanctic) disciplines. '''OPTIONS''': * May replace their Force Staff with a Force Sword or Force Axe for free, or a Witch Staff for 5pts. * May purchase a Laspistol for 2pts, or a Shuriken Pistol for 5pts. * May purchase Plasma grenades for 5pts. * May upgrade to Master Level 3 for 30pts. * May upgrade to a Bloodsinger on Dragon for 20pts. -----
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