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==={{W40Kkeyword|Kabal of the Flayed Skull}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Flayed Skull are the air force of the Drukhari. They are obsessed with aircraft and the skies, to the point their archons get offended when they even see other races aircraft. They brag to the other kabals that they can commit raids of entire planets without a single one of their own touching the ground, which is possible with tons of Raider skimmers. Interestingly, they gained most of their popularity from the citadel painting suppliment 'Raiders of Commoragh', where the archon, Malidrach Vrasque, was shown to be a cool conversion which almost every drukhari player follows given how shit the current archon model is, easily improved by slapping a jetbike helm instead of the head. They also, hands down, have the coolest colour scheme in maybe all of 40K. Red armour with elite units like Incubi having pristine white with red helms. Fuck yeah. On the tabletop, they (insert play description).<br> <div class="mw-collapsible-content"> '''Special Rules''' *'''Obsession - Slay from the Sky:''' +3" movement to all units with {{w40Kkeyword|Fly}}. Enemy units do not receive cover benefits to their saving throws against {{w40Kkeyword|Fly}}ing models or units with this obsession embarked on a {{w40Kkeyword|Fly}}ing transport with this Obsession. Finally, units that either {{w40Kkeyword|Fly}} or are embarked on a {{w40Kkeyword|Fly}}ing transport that have this Obsession (the rider, not the transport) re-roll to hit rolls of 1 for rapid fire weapons. **The upshot of this is that all your vehicles are faster, their splinter rifles and cannons are more accurate, and they're able to ignore cover saves (but not penalties to hit) for good measure. Note that this helps give re-roll 1s to hit to models inside transports, who normally the character aura wonβt affect (due to not being on the field). Remember that re-rolling 1s to hit and to wound have the same effect on output (a 7/6 multiplier) - since all of your rapid fire weapons are poisonous, this part of the obsession behaves like a strictly worse version of the Poisoned Tongue one. Still pretty great, though. '''Warlord Trait''' *'''Famed Savagery''': Get +1A and +1S when charging, being charged, or performing a Heroic Intervention. Useful if you want to kit out an Assault Archon using the Husk/Djinn Blade. '''Relics ''' *'''Obsidian Veil''': Archon only. If (i.e. when) your shadow field fails, gain a 4++ invulnerable save for rest of game. Absolute auto-include, that shadowfield is going to die on you eventually, this and Sslyth bodyguards are the only way to survive a turn after it goes down. '''Stratagems''' *'''Masters of the Shadowed Sky (1 CP)''': Gives a {{W40Kkeyword|Kabal of the Flayed Skull}} unit +1 to hit when shooting at a unit with {{W40Kkeyword|Fly}}. Perfect for negating the hard to hit rule on most aircraft, and since the Flayed Skull specializes in flyers themselves it'll help their Razorwings dominate even further. Also gives you a hilariously Drukhari way of shooting out Jump Pack equipped characters as well. '''Tactical Objectives''' '''Tactics''' </div></div>
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