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====Angry Necrons vs. Tyranids: /tg/ edition==== *1950 Necrons: CAD: Destroyer Lord w. Warschythe in 6 Wraiths w. Whip Coils and 4 Transdimensional Beamers, 2*20 Necron Warriors, Monoliths, Night Scythe, 3 Wraiths w. Whip Coils and 1 T Beamer, 3 Wraiths w. Whip Coils and 1 T Beamer, Monolith, 7 Deathmarks, 2 Doomsday Arks, Defence Line. The extra 100 pts stemmed from a typo in my Destroyer Lords cost 40 instead of 140. I will probably be using an app to organize my armies from now on... *1850 Tyranids: Without Numbers Detachment (it brougt out additional Hormagaunts whenever he lost Hormagaunts, Termagants and Gargoyles): Trygon Prime which made a hole which allowed for two units to arrive from it each turn, 40 Hormagaunts, 60 Termagaunts, Tervigon which summoned gargoyles instead of Termagaunts, 2 Biovores w. anti vehicle upgrades, 2 Biovores w. anti flyer upgrades, 3 Zoanthropes in a drop pod, 3 Venomthropes, 3 Hive Guard. *Necrons won... Because I once again cheated, also I passed every single save for my wraiths the first three turns of the game (more than 10). Based on the fact that I cheated I cannot gather any information on external balance, on the other hand I did gather some information about Wraiths or more specifically the Transdimensional Beamers and Doomsday Arks. *Despite having 6 Transdimensional Beamers they did not cause a single wound, I failed 5 4+ To Hit rolls and then failed the 3+ To Wound roll. My Wraiths were locked in combat all but one turn, while T Beamers might be good against certain targets, I don´t think I will be taking them again, I prefer my Wraiths to be cheaper and have more of them. Their low BS means a lot to the effectiveness of these weapons. Doomsday Arks once again did almost nothing, this time two Doomsday Arks inflicted a single, a single wound despite shooting 4-7 S D shots. I really like the Doomsday Ark, I just cannot roll To Hit for it.
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