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====Angry Necrons vs Angry DE==== *CAD: 5 Crypteks all w. Harbingers of the Storm and Ether Crystals. Transcendent C´tan (Warlord). 20 Necron Warriors. 10 Necron Warriors. 15 Flayed Ones. 1 Monolith. 2 Ghost Arks. 3 Doomsday Arks and a Doomscythe on a Sky Shield w. Ready For Takeoff. *CAD: Archon in Court of the Archon: 1 Medusae and 8 Lhamaeans in a Raider. 10 Wyches in a Raider. 10 Kabalite Warriors w. Shredder in a Raider. 5 Wracks w. ossefactor in a Venom. 5 Wracks w. ossefactor in a Venom. 10 Trueborn w. Xeriak Ammunition and Haywire grenades in a Raider. Razorwing Jetfighter. 5 Scourges w. 2 Blasters. 2 Ravagers w. TL Annihilators. *Transcendent C´tan got to infiltrate for the third time in a row because of its warlord trait. It killed his Scourges and maybe a vehicle and then got killed after a number of vehicles and units shot at it. It didn´t betray me despite having lost 2 wounds one turn and then at 4 wounds the next. *Crypteks and 10 Warriors survived for 3 or 4 rounds of combat against the Court of the Archon. *20 Warriors got locked in combat with Wyches. Stupid placement led to this, I was counting a little too much on my flayed ones counter charging turn 3 rather than turn 4. *15 Flayed Ones arrived turn 3 and then counter charged Wyches turn 4 after all the Warriors were killed. They murdered the Wyches and then murdered the remaining members of the Court of the Archon, ending the game in CC with the Archon. *Monolith got haywired. Woke up again, got haywired again. *Ghost Arks did very little, they aren´t worth it when they don´t have anything to heal. *Doomsday Arks did absolutely jack. Not a single hit was made. DE had turn 1 and destroyed one of them and stunned another. The one snap-firing didn´t do anything and third rolled a 1 to hit. The remaining two were haywired and destroyed turn 2. My 20 Warriors could have shielded the platform from being assaulted by his Trueborn, instead they went into melee with his Wyches... *Doomscythe destroyed one of the Ravagers and chased the other one, without killing it for the rest of the game. *Conclusion: Doomsday Arks do not fit in a mechanized army, they need a meat wall around them to protect them. You need map control in order to protect them. A mechanized army has less map control than a mass infantry one does. I will try fielding the Skyshield Ark army again, but I think more warriors and/or Flayed Ones replacing the Transcendent C´tan will help the army gain map control. Also dice game, losing two Doomsday Arks worth of firepower before I got my first turn was quite devastating. I still cannot comprehend why my Doomsday Arks have done as little as they have the games in which I fielded them. 5 Crypteks was probably overkill as well.
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