Editing
Codex - Squats
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Sorcerer of Hashut==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"In his flames we are reborn, in his fires you will burn."'' <div class="mw-collapsible-content"> Sorcerers of Hashut are a unique group in the strongholds of Emberg. The first of these psykers appeared after their ancestors pledged their allegiance to Horus and Hashut. Hashut, seeing the potential in Squats, as well as witnessing how powerful Living Ancestors were, he shared his knowledge with the newly established League of Emberg. The damming wisdom and blasphemous knowledge he bestowed them caused some among them to develop psychic powers. A unusual phenomena considering that Squats do not become psykers before attaining the status of Living Ancestor. Both the Ancestors and Imperial scholars privy to certain secrets, especially those among the Inquisition and the Ordo Malleus even more so, theorize that this might be less of gaining unexpectedly the powers and more with an indication that the Squat was born to become an Ancestor. This does have a lot of ground to it as Ancestor Lords of Emberg are more common on the battlefield than those of other Leagues, also making everyone come to the conclusion that at one point, every Ancestor in Emberg's ranks was a Sorcerer of Hashut. More common than the Ancestor Lords among them, Sorcerers of Hashut are however weaker since they did not accumulate enough wisdom and life-experience to manifest the same level of powers the old timers did. However there are those that do achieve a a level of power equal to that of their Ancestors, but it is always the results of powerful, yet extremely deadly set of rituals. Rituals that often result in a horrifying fate for those that Hashut considers arrogant for thinking themselves worthy of greater power. Those that do survive the experience are seen often with jealousy by their peers, yet at the same time awed by them. Although arrogant and cruel even by the standards of Emberg, the sorcerers are even more respectful towards their Living Ancestors. When not on the battlefield spreading destruction and misery on those who had the misfortune to become Emberg's next prey, the Sorcerers will often work in their arcane workshops on creating new and deadlier wargears, experiment with new warp-based psychic artifacts they create, or work together with the Emberg Engineers when binding daemons into their machines. Sometimes however these sinister individuals will gather in the places called the Flame Spires, enormous towers that are build deep underground close to the molten parts of a planet the Chaos Squat stronghold is located. Towers so great and massive that if it were not for the fact that they were underground, they would rival the largest Imperial Hive Cities in length alone and which spew fire and magma while having an aura of sheer hate emanate from them. Here the sorcerers, along with the Ancestors, gather to either discuss the next course of action of the stronghold world or to enact rituals to either communicate with Hashut, or to increase the power of a sorcerer or simply to sacrifce slaves to the Dark Father of Flames for boons and favors. </div> </div> '''Battlefield Role''' - Headquarters <br>'''Points Cost''' - 60 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Sorcerer of Hashut | 5 | 4 | 3 | 4 | 2 | 3 | 2 | 10 | 5+ | Infantry (character) | 1 Sorcerer of Hashut |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation (Emberg) *Independent Character *Psyker (Mastery level 1) '''Wargear:''' *Flak Armour *Shot Pistol *CCW *Frag Grenades *Krak Grenades '''Options:''' *May select items from the Special Issue Wargear, Chaos Rewards, Icons of Chaos or Tech Relics lists in the armoury at the points cost indicated. *May be upgraded to a Psyker (Mastery Level 2) (25pts) *May replace his Flak Armour, Shot Pistol, Frag Grenades and Krak Grenades with Squat Exo-Armour, and an Auto-shot rifle (40pts) *If not wearing Exo-Armour then the Sorcerer of Hashut may select items from the Melee Weapons, Special Weapons or Ranged Weapons lists. *If not riding a Bike then the Sorcerer may select items from the Heavy Weapons list. *If wearing Exo-Armour then the Sorcerer of Hashut may select items from the Exo-Suit Melee Weapons or Exo-Suit Ranged Weapons lists. '''Psychic Powers:''' A Sorceror of Hashut may generate powers from the ''Biomancy, Daemonology (Malefic), Divination, Hashut, and Pyromancy'' disciplines.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information