Editing
Warhammer 40,000/9th Edition Tactics/Orks
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Most common lists Nachmund Spring 40.2022 === We' ve got a new Codex last summer and krumped a lot with the Freeboota Buggy spam until crescendo of nerfs before the Christmas. However, we' ve got not only nerfs, but also the new extension in Warzone Octarius: Critical Mass. This changed our playstyle significantly. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *SPEED MOB - no infantry, super fast moving, obsec bikers, Koptas disappering into da sun and two jets for sure! One of the two most productive types of the list is based on Octarius extension. **You can see Evil Sunz Speed Mob for extra moving sheneningas with two units od Deffkoptas. **The second valid option are Blood Axe with less Koptas and more buggies for free reserves and deepstrike tricks protecting your valuable Wazbooms and Scrapjets and - of course - for extra CP' s. All Speed Mobs are very CP hungry. **Last but not least are the Freebootas. +1 to hit on 2 Wazbooms is very nasty and do a lot of damage. Keep them save in T1, mostly in reserves! Your obsec biker warboss will be able to score high with the anti-obsec freeboota Banner. **Secondaries mostly based on TTL, Engage and some other stuff like Telyport Homers, Good Bitz or Nachmund Data *GOFF PREASURE LIST - point of this list is to charge and press your opponent deep in his part of the table and score and deny scoring early, because you will be propably dead on the end. You can see a huge ammount of the variation. Some of them are not even Goff, but Deathskull for extra obsec on MANz or Blood Axe. Some of them are very much pure infantry, some of them rely more on the vehicles. A lot of Trukkboyz, Squighog Boyz, mighty Beastboss on Squigosaur or a lot of footsloging Warbosses. There are generaly two subtypes: **Alpha strike version relying on T1 charge = Trukkboyz, Killrigs, Warbikers, Kommandos, etc. The point is to get most of your army in close combat in T1. Preferably in opponents deployment zone. **Beta strike version with more Squighog boyz, Battlewagons, MANz etc. trying to punch harder with stronger units in turn 2. And now comes the list from the chapter called “interesting experiments with results”: *GOFF TRIPLE KILLTANK or variations with Squiggoths - take 3 Kill Tanks and Ghazzy. Fill the tanks with Beast Snagga Boyz and MANz, add some Warboss/Big Mek in MA with KFF. And put aside two squads of Squighog Boyz for objective grabbing. Declare and Great Waaagh and see what happens… Pretty clever. Kill Tanks are very cheap T8 wounds. Kill opponents anti-infantry while he's trying to kill your 72W with T8 and 6++/5++. Typical list by Marcus Robinson - 1st on Warhammer World Matched Play Event / Sep 21 <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ++ Patrol Detachment -2CP (Orks) [46 PL, 9CP, 825pts] ++ Clan Kultur: Goffs Detachment Command Cost [-2CP] + No Force Org Slot + Nob on Smasha Squig [4 PL, 65pts] + HQ + Big Mek in Mega Armour [6 PL, 115pts]: Kustom Force Field, Kustom Mega-Blasta Warboss in Mega Armour [6 PL, -1CP, 115pts]: 4. Brutal but Kunnin, Da Krushin’ Armour, Stratagem: Big Boss + Troops + Beast Snagga Boyz [5 PL, 115pts] . 8x Beast Snagga Boy: 8x Choppa, 8x Slugga . Beast Snagga Boy w/ Thump Gun: Thump Gun . Beast Snagga Nob Beast Snagga Boyz [5 PL, 115pts] . 8x Beast Snagga Boy: 8x Choppa, 8x Slugga . Beast Snagga Boy w/ Thump Gun: Thump Gun . Beast Snagga Nob + Elites + Meganobz [12 PL, 140pts] . Boss Meganob: Kustom Shoota, Power Klaw . Meganob: Kustom Shoota, Power Klaw . Meganob: Kustom Shoota, Power Klaw . Meganob: Kustom Shoota, Power Klaw + Fast Attack + Squighog Boyz [4 PL, 80pts]: Bomb Squig . 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka Squighog Boyz [4 PL, 80pts]: Bomb Squig . 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka ++ Super-Heavy Detachment -6CP (Orks) [45 PL, -6CP, 875pts] ++ Clan Kultur: Goffs Detachment Command Cost [-6CP] + Lord of War + Kill Tank [15 PL, 325pts]: Bursta Kannon Kill Tank [15 PL, 275pts]: Giga Shoota Kill Tank [15 PL, 275pts]: Giga Shoota ++ Supreme Command Detachment +2CP (Orks) [15 PL, 2CP, 300pts] ++ Clan Kultur: Goffs Detachment Command Cost [2CP] + Primarch | Daemon Primarch | Supreme Commander + Ghazghkull Thraka [15 PL, 300pts] Total: 106 PL, 5CP, 2,000pts </div> *GREENTIDE with 90+ boyz etc. - Does not work anymore. Morale kills you. Skip this at all costs. </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information