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Promethean: The Created
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===Petrificati=== When a Promethean stays in a Role for too long after completing it, are not part of a branded throng, and have not yet performed ''multiplicatio'' (the step of the Pilgrimage in which the Promethean creates another of their kind), something strange happens. Their Azoth weakens and eventually fades away completely, and when the Divine Fire dies out so does any remaining sign of free will and intelligence. The end result is a Petrificatus, a mindless wretch whose only trace of humanity is the Role they continue to act out. Outside of their Role, Petrificati are essentially automata that can do little more than eat, walk to safety, and make feeble attempts at self-defense if attacked. However, they retain the supernatural resilience of a Promethean to an extent and lose several of the typical Promethean vulnerabilities (e.g. weakness to fire), as well as all access to Bestowments and Transmutations. As their Azoth is gone, Petrificati do not cause Disquiet, Wastelands, or the like; Pandorans also ignore them for the same reason. (People may notice their odd behavior, but typically assume it's just stress or fatigue.) They are immune to mind reading as well, as they have no minds to read. Even while "alive", all that they do is the product of instinct and compulsion rather than any kind of thought process. Some may still retain Vitriol, but it is useless to them and reacts violently when they take a large amount of damage at once. This would all serve to make them more pathetic than anything else if it weren't for one major exception to their Role-driven behavior: when presented with a corpse or severely injured person, a Petrificatus will attempt to perform the act of ''multiplicatio''. Most of the time this only leads to the creation of Pandorans, but it can also end up creating a new Petrificatus instead. Given their innate resilience, it is not unheard of for small communities to be full of Petrificati- and if the Petrificatus' Role is murderous or works with corpses, their numbers can rise to dangerous levels. As there is no known way for one of the Stuck to rejoin the Pilgrimage, the only thing anybody can do for them is to end their emptiness by killing them.
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