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====A Scholarly Dwarven Treatise on the Kobold==== "The Kobolds are a particularly prolific Beastmen race that have managed to spread across the Eastern Coats, (especially the swamps) in large numbers. They speak an incomprehensible garbled babbling language and don't have the vocal cords or intelligence necessary to pronounce any more than the most basic words of or more advanced languages. Kobolds are extremely energetic, and are very good at expressing themselves through pointing, exagerated body language, and mostly harmless spontaneous magic. Kobolds stand at one third the average height of a Human, and weigh anywhere from 30-50 pounds. To get an idea of what a Kobold looks like, imagine if someone took a small puppy, a tomcat, a salamander, and a rabbit, combined them all into an unnatural abomination, made the abomination anthropomorphic, made it look endearingly adorable, and gave it all the intelligence of the sun sum of its parts, along with a difficult to control but extremely powerful magical potential, and a burning lust for valuable obejects. That is a Kobold, and many wise scholars theorize that in ancient times a particularly twisted Goblin did just that. Kobolds live for only a decade, a decade and a half at most, and reproduce absurdly quickly, by both laying eggs, and giving birth to live young annually. Many scholars have puzzled over this biological impossibility, the humble author theorizes that egg layers and birth givers are simply two nearly identical subspecies that live with one another, but the truth may never be known. A breeding pair of Kobolds can produce well over 200 within five decades, it is for this reason Kobold nests are destroyed whenever found. Alone, Kobolds are cowardly and flee from danger, but in large numbers, they become fearless, and use swarm tactics in battle. Kobold hordes are a minor danger, but are a pressing one nontheless. Kobolds are reknown for their impressive arcane abilities. Fortunately, only 1 in 50 Kobolds is capable of using magic, these gifted Kobolds lead their society. Kobold mages are incapable of subtlety and precision, instead, they recklessly, (and often self-destructively) wield extremely powerful lightning, wind, water, and fire magic, capable of destroying entire small armies on their own. Fortunately, Kobold mages are very predictable, and a skilled practitioner of the arcane arts can easily counter even the strongest Kobold mages, though large groups may prove to be overwhelming, and they often distract mages from the hordes of nonmagical Kobolds. Kobolds are carnivorous, and are able and more than willing to consume and subsist off of anything even vaguely meat-like. They can consume bones as well, and many Kobolds find enchanted bones to be extremely delectable. It is for this reason, their extremely low intelligence, prodigious birthrate, and their vandalising, kleptomaniacal tendencies, that Kobolds are regarded as pests by most civilized peoples, and are to be destroyed if this world is to reach perfection in the eyes of Our Maker." - Urist Woodgut, Year 453 Of Our Maker.
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