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====Dedicated Transports==== *'''Drop Pod:''' Transport 10, but ''can't'' transport Jump Pack, Wulfen, Centurion, Gravis, or Terminator models. Whatever you load it with can deep strike at any point in the first four turns without any issues, and once it does arrive the marines can walk out and it turns into a flimsy emplacement. **10 slots, while sounding numerous, does have issues. On Tacticals, this means that you can't take any characters. Other units have to wager the value of that character over more models. One of the best uses of a Drop Pod is taking big guns to pile out of it and unload, since you have other ways to deliver melee in a hurry (like a Land Raider). *'''Land Speeder Storm:''' This 6-scout transport has '''Firing Deck 6''' ''and'' '''Assault Ramp''' like a Land Raider (it isn't called that because GW is bad at rules, but it has the same definition of letting the disembarking unit charge even if it disembarked after their ride moved). *'''Impulsor:''' Remember when GW told you you didn't have Primaris-only transports anymore? Yeah, they lied - you need to wear {{W40kKeyword|Tacticus}} or {{W40kKeyword|Phobos}} to board this thing, which is a real shame, because ''all 6 people on board can shoot out of it''. You should already be reaching for Hellblasters so you can shoot, kill off your ride, disembark, and then shoot again, potentially dying and shooting a third time. Also has '''Assault Vehicle''', which lets embarked models disembark after this model Advances - they count as having made a Normal Move and can't charge. *'''Razorback:''' The second part of that desegregation lie. It can only carry six models lacking any Primaris keywords on top of the other stuff. Since you can't squad out Tacticals, this leaves these to be accompanied by a good number of other units from veterans to Assault Marines and Devastators. While you can slap on a storm bolter or hunter-killer, your main priority should always be on the main guns - the twin assault cannon gives ''Devastating Wounds'' to gut any TEQs while the twin lascannon gives an answer to enemy vehicles. Even better, one target they shoot at gets marked so the squad that disembarks can re-roll to wound them when they shoot on their own. *'''Rhino:''' The third part of that desegregation lie. This reliable guy can't take any explicitly Primaris units on top of the other usual suspects. With Tacticals being trapped to 10 models, you are pretty much compelled to take one to accompany them if you aren't taking a Drop Pod - ''Firing Deck 2'' pretty much screams "Use the special weapons!" with no irony. It's a pretty light tank at T9 W10, but it's capable of repairing a wound during your Command phase. *'''Terrax-Pattern Termite<sup>HH Legends:</sup>''' An inverse drop pod, this is your only deep-striking carrier, capable of fitting 12 firstborn marines in basic armor and nothing else. While it's not as mobile as a Rhino, it's got effective sponsons (combi-bolters, heavy flamers or twin volkite chargers) on top of the Melta Cutter to chop through light tanks. If you need to destroy anything bigger, you'd need to get into melee for the drill to rip them apart.
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