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===Malefic=== Those who blindly attempt to bend the Warp to their own will often end up as the prey things of Daemons. ====Primaris Power - Summoning==== Warp Charge 3. Summoning is a conjuration with a range of 12" that creates one of the following units (your choice): Bloodletters of Khorne, Pink Horrors of Tzeentch, Plaguebearers of Nurgle, Daemonettes of Slaanesh, <code>Hook Horrors or Malal,</code> Flesh Hounds of Khorne, Flamers of Tzeentch, Nurgling swarms, Seekers of Slaanesh <code>or Paradoxes of Malal at a points cost of 135 points.</code> Rules for these units can be found in Codex: Chaos. ====4. Sacrifice==== Warp Charge 1. Sacrifice is a conjuration with a range of 6" that creates one of the following units (your choice): 1 Herald of Khorne, 1 Herald of Tzeentch, 1 Herald of Nurgle, 1 Herald of Slaanesh, <code>1 Exalted Flamer of Tzeentch, or 1 Herald of Malal worth up to 85 points.</code> Rules for these units can be found in Codex: Chaos. If this power is successfully manifested, one friendly model within 6" of the Psyker (or the Psyker himself) immediately suffers a single Wound with no saves of any kind allowed. ====5. Incursion==== Warp Charge 3. Incursion is a conjuration with a range of 12" that creates one of the following units (your choice): Bloodcrushers of Khorne, Screamers of Tzeentch, Plague Drones of Nurgle, Fiends of Slaanesh <code>or Doom Riders of Malal at a points cost of up to 135 points</code>. Rules for these units can be found in Codex: Chaos. ====6. Possession==== Warp Charge 3. Possession is a conjuration with a range of 6" that creates one of the following new units (your choice): 1 Bloodthirster, 1 Lord of Change, 1 Great Unclean One, 1 Keeper of Secrets <code>or 1 Guardian of Contradictions</code>. Rules for these units can be found in Codex: Chaos. If this power is successfully manifested, the Psyker is immediately removed as a casualty (if the Psyker was part of a unit with the Brotherhood of Psykers/Sorcerers special rule, remove the entire unit as casualties). If, when using this power, the Psyker fails his Psychic test, he automatically suffers Perils of the Warp.
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