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====November==== '''Class Feature Variants:''' This UA is focused on granting new options to every already existing class. The changes are split between Enhancements and Replacements, allowing classes to swap out/beef up features they would normally gain through leveling: Basically what 3E called Alternate Class Features and [[Pathfinder]] calls Archetypes. In practice though, pretty much every class got a buff since most of the changes are Enhancements. Most of the struggling classes got the most attention from this UA. Many spell casters also got expanded spell lists, incorporating new spells into their repertoire. Notably, the Fighter section is completely dedicated to Battle Master maneuvers, giving more of them as well as making them able to be swapped out. Monks get an extra attack anytime they spend ANY amount of Ki as part of an attack, giving them more dakka! Rangers finally, finally get Hunter's Mark for free, got something to replace that godawful Natural Explorer feature, and can even bum some cantrips from the Druid as a Fighting Style. They even get a decent selection for spells that they can cast once a day for free! The Sorcerer FINALLY gets more metamagic options, as well as more features to spend those sorcery points on besides just getting more spell slots. The Warlock gets a new pact boon that lets them skill monkey a bit harder, as well as a couple of new invocations. Finally, all classes that get Fighting Styles can nab a few new ones, including one that lets you punch dudes with your fists. '''Psionics:''' 5e's second attempt at porting over that ever maligned system: [[psionics]]. Instead of shoving all of the psychic power into one clumsy and mechanically confusing class, the newest 5e take on psionics is more focused on subclasses for the Fighter, Wizard, and Rogue. The Fighter gets the [[Psychic Warrior]] subclass, which like the 3.5 version, is a mini Gish-in-a-can. Instead of flinging spells around, you instead get to throw around spell-like-powers that allow you to augment your strikes, make cover on the fly, and hurt people really bad. This culminates in the Psychic Juiggernaut capstone power, which gives you a hefty regeneration bonus and speed as a reaction. The Rogue gets the [[Soulknife]] subclass, allowing you to once again make KNIFE MIND ATTACKS. Unfortunately, like the other incarnations of the Soulknife, it also inherited many of the problems, such as the lack of scaling damage or magic item bonuses. It also burns your Bonus Action to summon the knives, which hurts like a bitch on a Rogue. Maybe one day, they will make a Soulknife worth a damn. Until then though, you should probably dig up the [[Mike Mearls]] take on the Soulknife. Finally, the Wizard gets the School of Psionics, which allows you to supercharge an object (any object) to serve as a psionic focus. They get a boatload of free spells and the ability to transform into a spooky psychic ghost that gets resistance to psychic and nonmagical physical damage. To ensure that everyone gets a little bit of purpose out of the UA, they added a couple of psionically flavored spells for use by the Wizard, Bard, Warlock, and Sorcerer.
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