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===Tyranids=== *The Tyranids' Army of Renown, Crusher Stampede, is one of the most powerful army of renown to date. It essentially gives an army wide 5++, with monsters getting a -1 to damage as well as their remaining wounds counting as the number of models on a objective, at the cost of bringing no units with fewer that 3 wounds or with the Swarm keyword (doesn't stop you from spawning gaunts or spore mines with Tervigons and spore mine launchers respectively), as well as bringing at least as many monster units as there are non-monster units in your army. While that alone is pretty powerful, the real cheese comes from the stratagem Breaking Through, which can cause mortal wounds on a charge, and if used correctly, can guarantee a grand total of SIX mortal wounds for the cost of just 1 CP, and that’s just one stratagem, there are plenty of other ways to cheese this AoR as well. **With the release of the new Tyranids codex, this AoR has become completely outmoded by the will of GW editorial. *We'll start with the Leviathan in the room, which is the fact that Hive Fleet Leviathan units all have transhuman. Synapse Units can't be wounded on 1-3s, and non-Synapse units can't be wounded on 1s and 2s. This means the Massive 18W+ Beasts now only having a flat 50% chance to be wounded, and that's on top of any invulns you may give them. You can also give a non-Synapse MONSTER the Synapse keyword, meaning those Exocrines or Carnifexes are going to have a great time fucking shit up. Of course, because all their Psykers are Synapse, that means Leviathan Maleceptors are unkillable monstrosities that can outpsyker Eldar and OutMW Thousand Sons. **This was nerfed in the October 2022 balance slate so that only SYNAPSE MONSTER units got the full transhit effect. No more Zoanthropes and Warriors having a 50/50 chance of escaping a volcano cannon shot. *With the new codex, there have been a plethora of options for the Tyranids to dominate the battlefield, with the 2 biggest examples being Maleceptors and Harpies. The former is a psychic powerhouse that, when buffed with a Neurothrope’s synaptic imperative and ability to grant an additional die on the psychic test, it is possible for a Maleceptor to deal up to '''30 Mortal Wounds''' as a result of its own ability to deal 3 MWs on a high enough psychic test. *As for the Harpy, it has received such a major glow up that bringing a single one will guarantee destruction. For 170 points, you have a flying monster with Heavy 6,S9,AP-3,D4 venom cannons along with -1 to hit and a potential extra 25 points for an Invuln Save of 4. Even though it isn’t tough at T7,W13,3+, but its guns and potential upgrades will allow it to shoot down anything if it is allowed to live. *Take a Trygon Prime. Give it Adrenal Glands for +1 S. Heightened Senses gives you rerollable hits and Fight First, and you can either take the Searhive (All successful hits against Non-Vehicles autowound) or the Maw-Claws (Reroll all wounds, +1 A, and an additional attack per unit it destroys, to a max of +3 (+4 Total). That's either 13 autowounding rerolling hits, or 13-17 reroll everything. And it deepstrikes. It doesn't even have to be Leviathan, because Behemoth gives it 3D attacks.
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