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Codex - Inquisition Angry Edition
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===Relics of the Ordo Xenos=== ====Ball of Farsight==== ''Claimed from a now extinct xenos species, this mysterious ball allows its wielder to scry into the future.'' The top card of both players objective decks must be revealed at all times to both players. If you do not use objective decks both players should instead each generate a single objective in advance. ====Canoptek Phase Shifter==== ''A piece of technology of Necron orign. A phase shifter causes its bearer to fluctuate in and out of an incorporeal state, not only affording protection against harm but also allowing the wearer to walk through solid walls.'' The wielder of the Canoptek Phase Shifter may ignore impasssable terrain while moving, but may not end its move inside impassable terrain. In addition the wielder has a 3+ invulnerable save. ====Solarphile Cloak==== ''A mysterious cloak of unknown orign, it seems to absorb light, creating an aura of unnatural darkness around its wearer.'' A model armed with the Solarphile Cloak has the Stealth and Shrouded special rules. ====The Tome of Vethric==== If your opponent’s Warlord has one of the factions shown in the table below, the bearer of the Tome of Vethric gains the corresponding special rule. {| border="1" cellspacing="0" cellpadding="5" align="left" ! D6 ! Result |- | '''Dark Eldar''' | '''Night Vision''' |- | '''Eldar''' | '''Split Fire''' |- | '''Orks''' | '''Counter Charge:''' All models in the same unit as a model with this special rule have the Counter-attack special rule. |- | '''Necrons''' | '''Tank Hunters''' |- | '''Tau Empire''' | '''Furious Zeal:''' All models in the same unit as a model with this special rule have the Counter-attack special rule. |- | '''Tyranids''' | '''Monster Hunter''' |- |} <br style="clear: both; height: 0px;" /> ====Ulumeathi Plasma Syphon==== ''This peculiar array of alien crystals creates a distorting resonance on the frequencies used by plasma weaponry, causing such guns to fire much more wildly, making it almost impossible to keep them on target.'' Models firing plasma weapons while within 12" of a model with the Ulumeathi Plasma Syphon will count as Ballistic Skill 1. *Note that Ork kustom mega-weapons and Tau pulse and burst weapons as well as pulse rounds fired by Kroot rifles all count as plasma weapons.
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