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Warhammer 40,000: Kill Team (HoR)/Tactics/Harlequins(7E)
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==Special== *'''Death Jester''': No longer bound to the rest of the team, the Jester can now let loose volleys of S6 AP5 doom with Assault 3, Bladestorm, and Pinning! If you want to give the guy some more options, he can grab a Shuriken Cannon (not advisable even if it's free), a Brightlance (Good move, even though tanks aren't big in the meta) and the Missile Launcher (Pricy, but you get some flexibility in exchange for shots). *'''Harlequin Jetbikers''': They're Harlequins. On jetbikes. They get to buy the Kiss and can fit their bikes with either a Fusion Cannon for anti-armour or a Shuriken Cannon if you believe in quality over quantity in terms of shots. They can grab upgrades, meaning that they can get some new ways to screw with people. *'''Solitaire''': A strange, unique bastard, the Solitaire is a null (Meaning he'll never benefit from Veil of Tears or get hit by any other powers) with a curiously awesome ability that gives him an extra attack every inch that isn't needed to charge the enemy. He's more of your melee minion who can either buy the Kiss or a Power weapon alongside the other upgrades. Kit him out according to what you want him to kill. *'''Shadowseer''': Veil of Tears becomes a ton more helpful for the Harlequins, as this allows Harlies within 3" to confound goons by making sure that they need to close in to fight. Properly used alongside the Hallucinogen Grenades (which give friendlies within 6" infinite plasma grenades for an assault phase), you can effectively dictate the flow of the fight so that you can then divert your other models to cut down the idiots firing. [[Category:Warhammer 40,000 Tactics/Kill Team (HoR)/Old]][[Category:Eldar]]
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