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Warhammer 40,000: Kill Team (HoR)/Tactics/Grey Knights(7E)
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===Techmarine Only=== *'''Photon Beam''': If you ever want to make a surprise alpha-strike, this can find a way to you. It is a harmless 36" shot, but anything he hits can then be blinded. Blinded means WS and I1. I1 means that you can stomp shit the moment you charge. Take if you feel like the Incense isn't going to cut it/you're not up against Chaos. It should be noted that this can be fired alongside another ranged weapon, although that isn't saying much when the Techmarine's only options in that department are a bolt pistol or a stormbolter. **'''Alternate Take''': The Techmarine is largely worthless outside of this one niche use, and given his cost following this upgrade clocking in at 75 points, you'll get far better mileage spending that amount virtually anywhere else in your list. The off-chance of blinding (and not even wounding) a single unit per turn simply isn't worth the investment.
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