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Warhammer 40,000/Tactics/Orks(7E)/Kill Team
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====Ork Vehicles Equipment==== *'''Red paint Job:''' This is more useful on larger tables than what Kill Teams prescribes. Your mileage may figuratively and literally may vary from what use you will get from this. Take this if you have an early-game blitz planned, otherwise save on paint and points and look elsewhere. *'''Reinforced Ram:''' Kill Teams means a hell of a lot of terrain. Get this if you are taking a trukk. Not to mention, your rams will be even more potent if the enemy has a surprise vehicle and your trukk looks like he might just as well save the day. *'''Stikkbomb Chukka:''' Some change for an extra weapon that tosses a grenade. Most if not all of your units already have stikkbombs, so the redundancy is nigh worthless. Skip out on this and grab something shinier or with more dakka. *'''Extra Armour:''' You need your trukk moving, so you might want to take this. Or acknowledge the inevitable death of the trukk and spend those points elsewhere. *'''Grot Riggers:''' As always, this is wasted on a Trukk. *'''Wreckin' Ball:''' Circumstantial but possibly effective. *'''Boarding Plank:''' You have to weigh the points on this one. It's worth half the Trukk but will give you a sweet bonus to your charge. Works well with an alpha strike, but considering all of your properly green models already have 'Ere We Go and the table size is relatively small, you can probably do without.
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