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====Equipment & Special Rules==== *'''Abeyant:''' A special ride for your Magos, this grants 1 Wound, Move Through Cover, Very Bulky, IWND and Hardened Armor (re-rolls failed armour saves from template or blast weapons, but reduces charge, sweep advance and run moves by -1" and counts as Void Hardened in ZM). You'll always want them, but keep in mind that they are rather pricey. *'''Augury Scanner:''' No unit can infiltrate within 18" of the unit. In addition, grants Interceptor to the unit's Rapid fire & Heavy weapons but only against enemies ''within 18" of an Augury scanner''. That last part is incredibly important, turning this from an auto-include item to highly-situational, namely, to keep someone from infiltrating with a melta near your tanks' rear AV. But don't expect much against Terminators. *'''Battlesmith:''' If a Battlesmith is in base contact with, or embarked upon, one or more damaged vehicles during the Shooting phase, they can attempt to repair on of them instead of firing a weapon. On a D6 roll of 5+ you may do one of the following: 1) Restore a lost Hull Point 2) Repair a Weapon Destroyed result 3) Repair an Immobilized result to the attendant vehicle. If a Weapon Destroyed result is repaired, that weapon can be fired in the following Shooting phase. *'''Cyber Occularis:''' Like servo skulls, but they're actually models now. They're Jetpack infantry, bought as equipment by Magi and must deploy with him, but afterwards they can wander off on their own. They don't take up any transport space, but can only ride vehicles when accompanying their Magos. All models of the same detachment within 3" of them gain Interceptor, and enemies within 12" get their cover saves reduced by 1. Nice combo with Thallax. Unfortunately, they can't join units, but they have a 3+ save and Stealth, so bubble wrap them inside other units. Hilariously, having BS3 and a TL Laspistol they're better at shooting than guardsmen. *'''Djinn-skein:''' Comboes quite nice with cyber-occularis. You can designate one unit within 6" of your Magos or any of his cyber-occularis to gain +1 BS, including your own Magos, and Barrage weapons can draw line of sight from them. It also prevents the scattering of units that arrive within 6" of your Magos. *'''Cortex Controller:''' Any unit with a model within 12" of a guy with Cortex Controller no longer suffer/benefit from Programmed Behavior. This is phase based, so things like running, consolidating, etc., can take them out of range during a turn. **If the guy has a cortex controller and the Battlesmith rule, they can repair wounds on Battle Automata with the same repair roll. Hand out these to your Magi and Techpriests and watch your Castellax never fucking die. *'''Cyber familiar:''' +1 to your invuln save, up to 3++, and lets you reroll failed tests other than Ld and Dangerous terrain. *'''Infravisor:''' Gain Night Vision, but Blind tests are taken at I1. Not that you have such high I to begin with. *'''Mechanicum Protectiva:''' Iron Halo for Magos. *'''Nuncio Vox:''' ''Older pattern of the current Locator Beacon''. Radio backpack that prevents the scatter of models that Deep strike 6" near the vox user AND allows Barrage weapons to use the carrying model's line of sight (range is still measured from the firing model). *'''Servo-Arm:''' Models with the Battlesmith special rule may add +1 to their Repair roll result. May also make one additional Str 8 AP 2 Unwieldy attack in melee. *'''Machinator Array:''' Models with the Battlesmith special rule may add +2 to their Repair roll result. Adds +1 to wielder's Toughness and provides Night Vision. Also comes with flamer and inferno pistol, which you can shoot both in the same shooting phase, or one of them and one of your other ranged weapons. May also make two additional Str +1 AP2 Shred Unwieldy Armourbane attacks in melee. *'''Lorica Thallax:''' Thallax armor, grants them a 4+ save and FnP(6), but prevent them from Sweep Advancing. *'''Lumbering Advance:''' Models with this rule cant Run or make Sweep Advances.
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