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Warhammer 40,000/8th Edition Tactics/Adeptus Ministorum
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===Sacred Rites=== Similarly to the AdMech's Canticles of the Omnissiah, an army consisting solely of {{W40kKeyword|Adeptus Ministorum}} units can grant any unit with this special rule (basically, all the sisters units and none of the non-sister units) a buff of their choice (or if you roll for it, you can take two). Unlike the cogboys, these are picked at the beginning of the game and cannot be changed in mid-battle other than with a stratagem. *'''The Passion''': Melee attacks that roll an unmodified 6 to hit score an extra hit. ** Sororitas have plenty of melee attacks to take advantage of this, especially Bloody Rose with a priest nearby. ** Works like a +1 to hit without interfering with re-roll abilities. *'''Spirit of the Martyr''': If a model is killed, it can make one last shooting or melee attack on a 5+. **A last stand of heavy weapons users around an Ancient is a popular choice for Space Marines, now your sisters get it army-wide. **This plus miracle dice means that melta weapons, Krak Grenades and/or even the occasional flame weapon gives you some serious sting after death. *'''Hand of the Emperor''': Add 1 to advance and charge rolls. ** Argent Shroud and Bloody Rose will both love this. ** Even non AS & BR sisters can find this very useful as it helps get melee units in to combat and helps meltas get into range. *'''Aegis of the Emperor''': When a unit attempts to Deny the Witch using Shield of Faith, add 3 to the roll. **Hey, that half of the rules no longer require relics to be useful. In fact, because of the relics and warlord traits, it is really good now. Best of all, you'll know if you ''need'' to take this or not by the beginning of the game. **Thousand Sons, Nids, Eldar or any army relying on psychic powers will '''hate''' you for taking this. *'''Divine Guidance''': Ranged attacks that roll an unmodified 6 to wound improve AP by one. ** Bolt and flame weapons are both weight of fire weapons so plenty of chances for this to happen, but it's worse as a weapon gains better S or AP - don't mix this with meltas if you can avoid it. ** Bloody Rose Seraphim units caries an abundance of both you say...? *'''Light of the Emperor''': You can re-roll the dice for morale. **You get "And they shall know no fear"... because that's useful in 8th edition. It can fish for those 1s on morale tests to gain a miracle die, so there's that (30.55% chance with two dice rolls). **Remember you still get to roll for morale "every turn you take a casualty", twice, ''even if'' you can't actually fail the test ''or'' if the first roll passed (nothing says that you can't), but you ''must'' accept the second result, even if it's worse. **Sacred Rose will love this, since they can never lose more than 1 model from morale test... and they are miracle junkies. Note - If you choose to roll and have CP to burn (from your brigade). Then you roll two dice. If you don't like your selection CP reroll one of the two - you can then CP reroll the other if you don't like it, as your not in a phase. Then at the start of the first battle round you can use the 1 cp battle rights stratagem to reroll one of your selections and then cp reroll that. Ok that costs 4CP but most of the time you won't need to use it and gives you a lot of control if you want the benefit of two but don't want duplicates/your least popular choice.
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