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==General Rules== *''' 'Ere We Go:''' Orks may re-roll one die when determining charge distance. This is a very good rule, potentially changing a 2" charge to a 7" one. Literally every unit in the Codex besides vehicles and Grots have this rule. There is a table demonstrating your odds of rolling at least a target number with and without the rule, assuming you, like a sane person, always choose to reroll the smaller die when you fail to make a charge. If you simply want to roll as high as possible, re-roll the smaller die if and only if the smaller die is 3 or less; this will increase your average charge distance from 7.5" to 8.139" (8 and 5/36 inches). {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Charge Distances Comparison ! Rule !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 |- ! Base | 100.00% || 97.22% || 91.67% || 83.33% || 72.22% || 58.33% || 41.67% || 27.78% || 16.67% || 08.33% || 02.78% |- ! 'Ere We Go | 100.00% || 99.54% || 98.15% || 94.91% || 89.35% || 80.56% || 68.06% || 52.31% || 35.65% || 19.91% || 07.41% |} * '''Mob Rule: ''' No longer does having more Boyz necessarily make them less likely to run away, if you fail a ''morale'' or ''pinning'' check you get to roll another D6. **'''1 Born to Fight:'''' The unit fails the check as normal, unless it is locked in combat in which case it counts as passing instead. This result can lead to a single resilient boy staying stuck in against even a bloodthirster, but is obviously useless when getting shot at. Waaagh Ghazghkull has a way to avoid rolling this, at the price of making the other options ''worse''. **'''2-3 Breaking Heads:''' If the unit contains a character (or independent character) it takes some extra S4 hits as the boss knocks lumps out of his buddies, but then the unit counts as passing the check. If there is no character, the squad fails the original morale check as normal. If there are only characters, then they auto-pass without doling out wounds. **'''4+ Squabble:''' If the unit contains 10 or more models, the unit knocks lumps out of itself as if it contained a character; otherwise, they fail the check as normal. ***'''Note:''' Although the codex says "4-6," it may as well read "4+" due to the FAQ ruling for Waaagh Ghazgkull that "rolls above 6 count as 6." *'''Waaagh!''' Available on Warbosses and Ghazghkull only, but can be given to others with the Prophet of the Waaagh! Warlord Trait. Once per game, all Orks in your army may declare Assaults even on the turn that they run. Not terribly bad, since it will allow your army to close the gap surprisingly quickly.
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