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====Generic Characters==== '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. '''- Lords -''' *'''Dwarf Lord:''' Your principal commander and clearly the best Lords choice. Sports a very good statline and can be made incredibly nasty in close combat with the [[Talk:Warhammer/Tactics/8th_Edition/Dwarfs#Lord|right combination of rune items]]. Always put him on Shieldbearers. With a 125pts allowance for runic/magic items, you can either boost both his offense and defense for a balanced build or go all out killer or tank. *'''Runelord:''' Sadly Runelords have taken a serious hit with the new Army Book as anything that can be done by them can usually be done by a much cheaper Runesmith besides the Anvil of Doom. Granted, they confer a better magic resistance and can have a whopping 150pts of runic items or ancestral heirlooms, but unless you want the Anvil of Doom, do not bother taking the Runelord. [[Talk:Warhammer/Tactics/8th_Edition/Dwarfs#Runelord|Viable loadouts]] and successfully fielding him are tricky. *'''Daemon Slayer:''' Same as before but forces successful ward saves to be re-rolled and does D3 wounds to Monsters. It's nice now that when kitted out properly, he can be guaranteed to kill a Daemon prince, with some weapon runes he comes out at a good price and is a worthy consideration. Be careful as he can get focused and destroyed quite easily, and at much greater impact being a lord choice unlike dragon slayers. '''- Heroes -''' *'''Thane:''' Very solid Hero. Comes in two builds, the 'Thane o' pain' and the 'Tank thane'. Basically, the names say it all. Tank thane concentrates on staying alive, and therefore uses armour runes. The Thane o' pain operates on the philosophy that if the enemy is dead, then it won't attack you back. See [[Talk:Warhammer/Tactics/8th_Edition/Dwarfs#Thane|example loadouts]] for Tank Thanes and Thanes o' Pain. *'''Runesmith:''' Runesmiths are the true heroes of the new dwarf codex. ''Always'' take 1 with a dispel rune for 85pts. Though they have lost their free dispel dice, they now channel power/dispel like wizards, grant armour piercing and grant magic resistance (1) to whatever infantry unit they're a part of. *'''Master Engineer:''' Buffs your artillery, and can make one entrenched (counts as being behind heavy cover). Great if you are playing a shooty list. Also gives your cannons and grudge throwers free artillery die re-rolls which can save your ass many times over. If you take one, they work best with an organ gun, which takes most advantage of their BS 4 and an artillery reroll. *'''Dragon Slayer:''' Better than before as he now has D3 wounds on each attack against monsters. When cheaply kitted out these guys can do some nice damage. Worth taking one and run him alongside the rest of your army as a threat to monsters if you don't have cannons or warmachine hunter defence.
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