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===Core Units=== *'''Gors:''' Toughness 4 infantry, a good stat line save for their poor Ld, and aggressive in h2h. Take them in big hordes and buff them with Lore of Beasts (preferable) or debuff their enemies with Lore of Shadow. Throw in leaders in the form of heroes and lords to try and bolster that weak LD - you'll need it so you don't lose a huge block due to a flubbed round of combat. If you're gonna buy additional equipment (you should), make it Extra Hand Weapons, Shields might as well not exist for them. Extra hand weapons become worth it when you consider you'll be rerolling your hits almost every turn if you took a BSB and a Lord (which you should have). Keep these blocks near or with the BSB and El Jefe and you have a really good hammer/anvil for killing the enemy. *'''Ungors:''' Ungors are a tough core unit to swallow: they are supposed to be this army's skavenslaves/goblins but are overpriced for the role at 5pts, and generally don't perform as well as their counterparts. Beastmen don't make use of tarpits, they make use of MSU flankers - which is how these should be used. Blah upgrades (a spear, kind of meh) means that they are less than appealing than their raider counterparts (see below). You're probably going to need some just to keep your Gor/Bestigor units from getting flanked, just be aware: Without a general/hero nearby they can't even function as a Horde (be Steadfast all you like, you're still likely to break when you lose combat at LD6). You shouldnt be blocking them up anyway - they underperform in combat and make a horrible tarpit. Keep them near the General and pray. '''Tip''' - if MSUing them, try to keep them 6" apart because they ''will'' break, and you don't want a chain reaction to wipe all of your flankers off the board ''and'' possibly upset a core block. Your enemy's laughter mixed with your tears of bitterness makes not for a fun night. ** '''Ungrel Four-Horn:'''A 75 point upgrade that occasionally turns into a Wargor and allows you reroll Primal Fury tests against Empire, Bretonnia and other Beastmen. Oh and he traps you at his basic LD, IE 7. Spending 75 points on a unit that will still break under any direct pressure is not a good call. Skip him hard, middle finger raised high. *'''Ungor Raiders:''' Skirmishers got nerfed in 8th edition and these lads are no exception... BUT, these guys are probably the best chaff we have. For 30 points you get a small unit that can pepper lone characters, ambush, and march 10" to protect your flanks. These are great for turning enemy elites in the wrong direction, sniping war machines, trying to appear in the rear with the gear as ambushers, and in general making a giant pain in the ass out of themselves (fitting, as that is what they would be good at in the fluff). Take 4+ units of these in MSU form and get to work. *'''Warhounds:''' The main reason to take Core units in a Beastmen army is to try and hit the minimum requirement as fast as possible and since Warhounds don't count towards that, these guys are iffy. They make okay screening units, but are vulnerable to Panic and cause Panic in others. Also, they are good with flanking, as well as hunting down siege weapon crews and being distractions for lone Lords and Wizards to deal with. Or keep them with your Minotaurs as they suffer from bloodgreed and will stop dead in their tracks after breaking a unit, the Warhounds can chase down the retreating unit. *'''Tuskgor Chariots:''' Tuskgor Chariots are exactly as the lore would describe them: utterly brutal (if used properly, of course). Be advised, there will be that one guy who thinks that you can never have enough of these filling out your core choices... DO be THAT guy, beastmen need some sort of heavy mobile unit, its certainly not their Centigors. You're not Tomb Kings, you can't make an entirely chariot army (at least have it work efficiently). They are effective at flanking and skirmishing, but they are not going to replace the Gors, Ungor Raiders and Bestigors any time soon. Also remember that the primal fury works on the beasts pulling the chariot as well. This is no doubt not intended but as things are written now, the entire chariot gets primal fury. No reason in not taking full usage of all your available effects after all.
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