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=== Named Characters === '''Settra the Imperishable''', Tomb King of Khemri, Ruler of Nehekhara, and all the rest of it. Only shows up to 3000 point games, as he takes up two Lord slots. Dictates your army composition, as you have to spend 1500 points on Chariots, Heavy Cavalry and Tomb Guard, and you can't bring Liche Priests, which means no Casket either. Costs a fifth of your points all by himself. What do you get for your trouble? A jacked-up Tomb King who Invokes like a Liche High Priest, and has a special My Will Be Done which, although low in power level, affects EVERY one of those signature Chariot, Heavy Cavalry or Tomb Guard units. (Opinion is divided on whether you make a single 1d6 rolls to cast it and it affects every unit if successful, or whether you roll 1d6 for each unit individually and get to do one thing with it, which would be almost impossible to dispel, but the rule IS meant to simulate his supreme generalship rather than magic powerz as such, so maybe it's meant to be? To the best of this anon's knowledge, no erratum was forthcoming.) This alone is worth the price of admission, as being able to shuffle 1500 points of troops about with either a single casting roll or a cascade of rolls is frankly incredible and makes up for the loss of conventional Priests in a lot of ways. On top of that, he causes terror, has a 2+/4+ save (and the 2+ can only be modified down to a 4+, and never bypassed by cannonballs or the like), and always strikes first in close combat, with good odds of reducing the enemy's WS to 1 after he's been and before they get to strike. Oh, and he rides a proper Chariot. With Unit Strength 8. And two extra horses. He's not Fast Cavalry, but who the hell cares with that kind of gear? Oh, and he explodes when he dies. 2d6 S2 hits on every enemy within 12", on top of the normal Curse. Settra's bloody great. You won't be bringing back many models, unless they're in units near Settra himself, and you won't have the terminally shooty back line that a conventional Tomb Kings force has to offer, but you will have a mobile, aggressive army that's about as elite as Tomb Kings get. A shame 3000 point games are few and far between. '''High Queen Khalida Neferher''', Beloved of the Asp Goddess, Tomb Queen of the Eastern Deserts One of the first named characters without a 'tax slot', Khalida only takes up a single Lord slot, making her viable in 2000 point games. She'll eat a good fifth of your points, like Settra, but good goddess you get your money's worth. Other things she has in common with Settra include a special My Will Be Done ability (hers casts the Incantation of Righteous Smiting, with Irresistible Force, every turn), a restriction on unit choice (you must include at least one unit of Skeletons with bows), causing terror, and having a unique Curse when she dies (hers is basically a Curse of Years that can't be dispelled, but doesn't increase in power turn on turn, always wounding on sixes). Unlike Settra, she's at least halfway to being a Vampire. M6, I9, A5? That's Lahmian Lady numbers. All her attacks are magical and poisoned, and all her poisoned attacks do d3 wounds instead of 1. She struggles at getting through armour, since she's only S4, but she can potentially rip through Ogres or Swarms or Wizards in no time at all. Especially since she has Always Strikes First on top of her absurd Initiative. She can also have every bow-armed Skeleton in her army pick up Poisoned Attacks for two points apiece, and she Regenerates in lieu of any armour saves. Only the one magic item, but it's a cracker: the Venom Staff is a standard issue magic missile with a good Power Level and a twist: anything it wounds ain't moving next turn. So, she buffs archers, she will be making one of your shooty pieces shoot twice come what may, and she has a board control ability that keeps the targets at bowshot's length. While Settra is the master of aggression, Khalida enables the Kings' strong defensive game like nobody else, and you can fit her in to a normal army pretty easily.
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