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===Leader=== ====The Contorted Epitome==== *'''Stats''': Movement 10"; Toughness 3; Wounds 28; 250 Pts. **'''Rule:''' Leader, Terrifying **'''Weapons:''' ***'' Blast''-Range 3"-7"; Attacks 2; Strength 3; Damage 3/6 ***'' Claw''-Range 1"; Attacks 6; Strength 3; Damage 2/4 *''Fighter Commentary'' - This is the reason you play them. ====Infernal Enrapturess==== *'''Stats''': Movement 4"; Toughness 3; Wounds 22; 170 Pts. **'''Rule:''' Leader, Mystic **'''Weapons:''' ***'' Blast''-Range 3"-12"; Attacks 4; Strength 3; Damage 1/4 ***'' Claw''-Range 1"; Attacks 3; Strength 3; Damage 2/4 *''Fighter Commentary'' - ====Viceleader==== *'''Stats''': Movement 5"; Toughness 3; Wounds 22; 190 Pts. **'''Rule:''' Leader, Warrior **'''Weapons:''' ***'' Blast''-Range 3"-7"; Attacks 2; Strength 3; Damage 3/6 ***'' Claw''-Range 1"; Attacks 5; Strength 3; Damage 2/4 *''Fighter Commentary'' - ====Daemonette Alluress==== *'''Stats''': Movement 5"; Toughness 3; Wounds 20; 145 Pts. **'''Rule:''' Leader, Warrior **'''Weapons:''' ***'' Claw''-Range 1"; Attacks 5; Strength 3; Damage 2/4 *''Fighter Commentary'' - The more efficient leader, the Daemonette Alluress is decent for her points, and as the cheapest leader, she enables you more flexibility with builds, but with Movement 5 and 20 health, it can be easier for her to get into trouble than with your other leader options. The Alluress is a good mid-range fighter in and of herself, but not the best fighting to be carrying locus of excruciation, as it can be hard for her to be giving that aura where it's needed and also survive. Pretty good for swarm lists. ====Fiend Blissbringer==== *'''Stats''': Movement 8"; Toughness 3; Wounds 35; 220 Pts. **'''Rule:''' Agile, Leader **'''Weapons:''' ***'' Claw''-Range 1"; Attacks 5; Strength 3; Damage 2/4 *''Fighter Commentary'' - Probably gets the worst "leader upgrade" of the leaders vs their normal counterparts. Gains an attack as well as 1 point of damage to hits, but only 5 wounds, as opposed to the 10 point increase to every other leader. Still, it's a bigger threat than normal fiends, and can even use the underwhelming fiend quad somewhat decently with a potential 10 attacks. ====Seeker Heart seeker==== *'''Stats''': Movement 10"; Toughness 3; Wounds 30; 205 Pts. **'''Rule:''' Mount, Warrior, Leader **'''Weapons:''' ***'' Claw''-Range 1"; Attacks 5; Strength 3; Damage 2/4 *''Fighter Commentary'' - A good mid-range leader. Fast and hits relatively hard, especially when empowered with its own Locus of Excruciation. The 10" move allows it to get Locus wherever it'll be most useful. With only strength 3 and toughness 3, however, it's prone to large swings of the dice, and large, tanky models, a weakness it shares with the rest of the warband. ====Hellstrider Hellreaver==== *'''Stats''': Movement 10"; Toughness 4; Wounds 30; 235 Pts. **'''Rule:''' Mount, Destroyer, Leader **'''Weapons:''' ***'' Claw''-Range 2"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - At strength and toughness 4, the Hellstrider Hellreaver is probably the closest thing to a heavey hitter, and it's quite good. With 2" range as well, this model is definitely a threat, and can even pump his power to 5 with Locus of Excruciation. At 235 points, though, he's the most expensive leader option. Sometimes builds can afford the Heartseeker or Blissbringer but not the Hellreaver. Use where possible, but the Heartseeker isn't a significant downgrade.
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