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===WH1 OVERHAUL MODS=== Basically these are mods that are major mods that will break each other apart because they all modify the same core file, namely the startpos.esf. The startpos is a file that the game loads at launch and is used to determine several things at game start like starting armies, factions, diplomatic relations and other more boring things. Since the game can only read one startpos at a time, any mod that changes it is going to exclude ANY OTHER MOD that changes the startpos. * '''[http://steamcommunity.com/sharedfiles/filedetails/?id=889766098 Crynsos' Faction Unlocker +]''' A community led Vanilla++ expansion, this mod adds several important frameworks that were missing in the vanilla version of the game, like a framework for making legendary Lords, Unique regions and the like. From a purely gameplay perspective it fills out norsca by having all the Norscan Tribes present at the start, support for Chaos Co-op with your buddies, Elespeth Von Draken in the flesh, Karak Eight Peaks as the rightful Capital of Clan Angrund (If you can capture it) and Legendary lords being assigned to different factions for a more varied experience as the different factions.Tilea and estalia are also split into different cities like luccini, bilbali and tobaro to better represent their geopolitical standin. The framework also allows for a high level of compatibility with existing mods and in fact modders are encouraged to use the framework to add more unique stuff to the game. Several aforementioned mods require the framework to function, and they are all fucking awesome. The mod has several submods that allow the player to pick and choose any faction he or she wants to play as based on their culture group. Grab the dorf submod for the overhaul if you want to play as king Alrik Ranulfsson, or the empire one if you want to play as kislev/Tilea/Estalia/Border princes. '''''Replaces default startpos.esf''''' *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=796872429 Warhammer - Modern Warfare]''': ever wonder what would happen if you let the warhammer world 'cook' a little longer? This is it. Takes the game from the 16th-17th century to the 18th-19th, with a much larger focus on fire arms and ranged combat with over 25 new units to play with, and everyone not a human or dwarf getting bonuses to keep up. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=704361604 Steel Faith Overhaul]''' Perhaps the most popular overhaul mod in the game, SFO rebalances units and armies to a more lore appropriate level. This mod changes everything about the combat in the game and has pretty big overhauls to economy. The faction differences are really well emphasised with more lore accurate unit sizes. Elves are peerless warriors, Chosen are tiny but they fuck shit up bad, bretonnian knights ride for the worlds ending and the empire is halberdier and shootier than ever. It also has plenty of submods to fine tune the game, including one for the All Tabletop Lords mod. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=896599120 Storm of Chaos]''': A ''new campaign'' depicting the Tabletop's retconned Storm of Chaos. Requires Call of the Beastmen and replaces that campaign. '''''Replaces default startpos.esf''''' *'''[http://steamcommunity.com/workshop/filedetails/?id=753231428 Lorehammer Overhaul]''' A very big overhaul that functions similarly to SFO but has more custom unit packs designed specifically for it. It also goes for a lore authentic army experience. '''''Replaces default startpos.esf'''''
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