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===Legendary Lords=== *'''Tyrion''': The best duelist in the first two games according to player tests, being able to defeat in 1v1 every other Lord or Hero. High armor, high speed and high armor piercing makes sure he can lay the whooping on whatever you need him to and stay out of harms way. Feint and Repose increases his already considerable dueling might and Sunfang allows him to almost insta-clear any chaff around to get to his desired targets. And if he does get low, don't worry! Heart of Averlorn has a chance to bring him from near dead to almost 3/4ths HP. His main drawback is the fact that he can only use a horse as a mount, meaning getting to the targets he wants can be hard. *'''Teclis''': The wimpy nerd who can destroy an entire city if he sneezes too hard. Your main magical lord, who can do a little bit of everything you want a mage to do. He's got damage, lock down, buffs, debuffs and is an all around great utility mage. His Potion of Charoi gives him 4 healing potions with damage resist so he's not completely screwed if he's caught out of position. Still a character that is squishy and shouldn't be in the melee fight. Or at least he was, until CA decided to give him an Arcane Phoenix for some reason. After being given a monstrous mount, his main weakness went away and he became one of if not THE best mage lord in the game, his only real weakness being his ungodly high price tag. *'''Alarielle (DLC)''': Your other caster lord. Where as Teclis is a utility mage who can go a bit of everything, Alarielle focuses more on defensive buffs and healing. With an eagle mount she can stay out of harm's way and she give AoE immune to Psych and magic damage, making Vampire players cry. She also has a variety of defensive items that can really.... Oh, who are we kidding? If you're picking Alarielle as your lord you're picking her for The Star of Avelorn. Considering how important healing is for the High Elves, a magic item that can give OVER 2000 HP IN HEALING is invaluable for elite focused armies. "What's that Mr. Star Dragon? You're almost dead!? Well, here's a healing bomb, go beat up the bad people." This ability can turn a battle from a sure fire loss into a win if used at the right moment. She's been considered one of the Asur's best choices since she came out. And totally on her own merit and skill, not because she has one of the most broken magic items in the game. *'''Alith Anar (FLC)''': Alith Anar checks in for Nagarythe. This man is a bolt thrower with legs, and can chunk down targets from a considerable distance. However, unlike a lot of archer lords and heroes, he lacks a form of net, which is part of the reason those lords are so viable. Turns out a lot of people are going to be running in Alith Anar's lobby. (He's voiced by Dylan Sprouse if you're wondering about the Zack and Cody jokes.) As such, you almost have to lock yourself into the Lore of Light for Net of Amyntok to get the most out of his. Also, his lack of mount options makes it hard for him to get away when he is eventually discovered. He works best in full on kite builds with shadow warriors and archers since he gives a lot of buffs to range, including missile resistances and reload skill, though overall is still considered a niche pick. *'''Eltharion the Grim (DLC)''': On paper, Elf Batman has a lot going for him. As a Hybrid Lord with the Lore of High Magic, decent melee stats, and an automatic barrage of missiles every few second you'd think he'd be a good bunker buster. Hell the guy also has a sword that gives him 44% physical resistance and his helm can make units unbreakable and straight up stop them from dying. You'd think he'd be an amazing tanky lord with a lot of utility. Unfortunately, he has the exact same problem the had on the table top, that being his price tag. Even when you strip the less useful stuff down he can cost close to 3,000 points, which sadly doesn't justify many of his cool abilities. He DOES have a cool combo with Phoenixes, as due to his helm stopping units from dying he can guarantee a fiery rebirth, but that's about his only gimmick. *'''Imrik (FLC)''': The Lord of Caledor is what you'd expect him to be; a pompous, punchable prick on a giant fuck off dragon. His Dragonhorn grants melee attack and speed map wide when used, meaning unlike other High Elf lords you want to play offense when you pick this lad. Lord of Dragons give a massive debuff to attack and defense and he can instill fire weakness on his lance. He also has some pretty decent healing in the Armor of Caledor, the only caveat being it immobilizes him while healing, but he can still fight if something is in his face. Generally Imrik is fairly straightforward, point him at something, drop his buffs and debuffs, and watch as he beats the shit out of it. Granted you are paying for his ungodly statline at over 3,000 points.
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