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===Legendary Lords=== *'''[[God-Slayer]]:''' Customisable daemonic version of Lich King. You can customize not just the look, but the playstyle of him depending on which Chaos God (or Gods) you decide to worship. Looks alone aren't everything though. Each item you can customize also impacts the God-Slayer's stats and abilities. Should you take the Chaos Undivided route, you get access to the entire roster of all 4 gods (there seems to be a myth floating around that you don’t get certain units, that’s untrue, you get the entire roster for every god as undivided) to form the rank and file of your armies. What you lack in specialization you more than make up for in versatility. Keep in mind your tech boosts are not as strong at boosting some units as a monogod faction can be. Dedication to a specific god gives fairly minor benefits compared to just going undivided, as you still get access to tons of god gifts for all 4 gods. Think carefully before dedicating to only one, because you still don't have the faction specific techs the monogod factions do. :Be warned that he isn't very strong in raw stats unless you build in a specific direction, and because he has no skill tree he makes a mediocre caster unless you go full dedicated Tzeentch, and even then a hero is probably a better dedicated caster. Sadly, as fun as it is to mix and match in theory, practically speaking you really want to focus on one area with your parts and stick to it if you expect him to compete with other lords. As a default I recommend mostly khorne if you want high durability and melee power (strangely khorne parts tend to make you tougher than nurgle parts). The nurgle wings and khorne/tzeentch tails which cause DOT in melee are particularly good. *'''[[Be'lakor]]:''' He can be unlocked in campaign and custom battle by beating the single player campaign. However, he will be part of the Warriors of Chaos faction when Immortal Empires launches. And in Immortal Empires he works a bit differently than Daniël. While having access to most of the same units and systems Daniel does Be'lakor has additional mechanics and systems Daniel doesn't, the biggest note to make about his campaign is the 'daemon prince' system as in theory he has the ability after attacking a lord with an army or agent to inflict them with a debuff that after 10 turns turns them into a daemon prince that you can recruit and depending on the lords faction gives unique traits. However in practise the AI usually either switches out the lord or gets them killed so unless you can guarantee the suvival of an ENEMY lord for 10 entire turns the daemon prince lords are hard to come by.
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