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=Organisation and Doctrine= ''In the twisted dark, you need to be aware at all times. The enemy could come from any direction. Above, below, the front sides and even rear. There are no flanks, no rear area. Everything is the front line.'' Jusayth Yin, Master of Recruits From the moment the Sacred Band took up their shields and advanced into the Underhives of Merica, the Legion organised and equipped itself so it could function best in the bitter and close-raged warfare codified as ‘Zone Mortalis’, also known as the fatal ground or the zone of death. These areas could vary wildly from the lightless depths of a Hive-City, the tangled tunnels of a mining world, the prison-vault of a mighty fortress, the labyrinthine pipes of an industrial sewer system or the crowded decks of an enemy warship. Despite the variety in such warzones, they all shared the same common features. Close confinement that limited the range on weapons, limited access for attack or escape routes that made funnelling troops into kill zones that much easier, and often hazardous environments to make even harder for both sides. Battles in such places were inevitably fatal and chaotic affairs, where casualties were high and victory always rested on a knife edge. The Sixth Legion decided this was to be their alpha and omega, and immediately began to reshape their Legion to match. The problems of fighting in close and cramped confines were many, and in overcoming them the Legion deviated far from the norms of the Principa Belicosa. Command and control over large forces was difficult if not impossible with signal distortion and false echoes, so the Legion sought to break down the command structure for maximum flexibility. The Battalion was discarded and Companies became the core building block of the Legion, with the Chapter existing to delegate additional support to each company as required by tactical and strategic considerations. Company Commanders would be given specific goals and were trusted to fulfil those goals however they saw fit, with absolute discretion to fight as they needed to. Sergeants were trained to be able to take over larger forces if the company captain was killed or incapacitated. This made the Legion difficult to slow, as headquarter casualties did not cause the usual amount of panic and uncertainty. The Breacher Squad the Legion had pioneered now became the signature squad of all forces. Tacticals were trained as Breachers first and foremost and every company had a core of Breacher Marines, supported by Despoilers and Tactical Support Marines with Flamers and Meltaguns. Heavy Support Squads used Heavy Flamers and Multi-Meltas instead of bulky, long-ranged weapons like Lascannons which were all but useless in Mortalis conditions. Infantry were the bread and butter of the Legion, and armoured units inevitably suffered as a result. Tanks were ill-suited to such conditions, with even light vehicles susceptible to floundering or damaging themselves by unexpectedly crashing through buckled deck plating or getting crushed beneath falling rubble. With the Legion undersupplied anyway, vehicle replacements were designated as a much lower priority that armour or bolters, until the Legion had the smallest armoured reserve of all the Legions. Though small numbers of Predator Infernus were retained for close-raged fire support and some Rhinos were used to carry troops through heavy fire, they had no primacy in the Legion’s doctrine. The Legion did however have very large numbers of Dreadnoughts, even before the coming of their Primarch. Dreadnoughts were more mobile than any tank and could carry heavy weapons anywhere they were needed. Dreadnoughts took up the fire support mantle normally given to tanks, and they were the only ones to carry long-ranged weapons such as Lascannons and Conversion Beamers to hammer distant foes. Golgothos made no change at all to the basic organisation of the Legion. It was perfect for the method of warfare they espoused and that he knew well from his own days on Sepulchra. What he did do was bring them more into line with his own brand of mysticism born from the endless war with the Necrowalkers. The Chapter Masters become the Cardinals, named after the chief military and religious leaders of the humans of Sepulchra. The Line Captains became Bishops, and the Sergeants of the Squads were known as Undertakers. Techmarines became Tomb Wardens. In addition, a new type of officer was born, known as the Chaplain. Though on the surface similar to the Mentors of the Eternal Zealots, they were not as politically motivated as the Mentors, and were permanently attached to their chosen company until death or promotion took them. They were both spiritual advisors and fierce warriors who kept their charges mindful of their overall goals. The Religious element to this was noted by the Legion’s many enemies, though openly no form of mysticism beyond the grim rituals of the old Legion were ever shown. ==Notable Members== '''Obitus, the Black Cardinal''' Recruited from the Hiveworld of Scintilla, Oblitus was a skilled orator and considered to be of great virtue and steel loyalty, though he was also a master manipulator. He cunningly arranged battlefield tactics so as to gain the most glory while simultaneously putting those he saw as his enemies in the greatest danger. He elevated sycophants, but presented them as loyal servants. Any man who questioned his virtue soon found himself leading a charge against a wall of Ork Nobs. He forged strong links with members of the Eternal Zealots and Helios Angels during this time, and was one of the few Entombed known outside his Legion. Rewarded by Golgothos with the rank of Black Cardinal - the Warden of Sepulchra itself – he would end up siding with Hektor and bringing division and war to the Legion itself. '''Erebus, Lord of the Grave''' A Terran Recruit from just as Golgothos was discovered, Erebus would be forever loyal to his Primarch and the Legion. '''Cardinal Merik, the Deathbringer''' Drawn from the Hives of Eustas Majoris in the Scarus Sector, Merik had spent his whole life in the underhive and knew the landscape like few others. These skills made him a master of Hive Warfare, and this skill coupled with his own personal bravery promoted him to the Cardinal of the seventh Chapter. However he had a darker side, in that he was consumed utterly with his quest for vengeance against any foe who dared stand against him. No other Cardinal in the entire Legion suffered losses on the scale of Merik, and he was nearly censured several times for his carelessness. ==Notable Domains== *'''Sepulchra'''. Once a bright centre of human civilization, this planet had been over-run by Orks before the coming of Golgothos and remained infested with the feral Xenos. The Sixth Legion never undertook to exterminate the Orks, however, believing that the aliens provided an excellent opportunity for testing recruits in controlled battle conditions. The ruined cities and catacombs of Sepulchra are well-known as storehouses of ancient technology and the Entombed would often mix training missions with salvage operations. ==Specialist Troops== ===Tomb Wardens=== [[File:Tomb Warden Sigil.png|80px|thumb]] Tomb Wardens serve as the second-in-commands to the Cardinals of the Entombed. They watch over the Armory of the chapter, including the Dreadnoughts, the infantry's armour and weapons, the drop pods, and the ships of the fleet. In addition to these duties, the Tomb Wardens are tasked with the retrieval and laying to rest of the remains of dead marines. Tomb Wardens and their acolytes scour the battlefield after every engagement, recovering the dead and gathering them together. The Tomb Warden himself leads the Ritual of the Last Rite, in which the name and deeds of every dead soldier are recited and inscribed upon the soldier's bones. The Wardens maintain the great Catacomb, and oversee the great banks of Mausolea within its depths. Their role as guardians of the dead grant them great significance among the Entombed, and though the Cardinals are superior, the Tomb Wardens are holier by far. Tomb Wardens hold close ties to the Mechanicum and the Cult of Mars, leading other legions, chiefly the War Scribes, to question whether the Entombed serve Terra or Mars first. ===Undertakers=== [[File:Undertaker Sigil.png|80px|thumb]] Undertakers are skilled Apothecaries. They are not as skilled in battlefield medicine as the Apothecaries of the Eternal Zealots, nor as skilled at research as those of the Life Bringers. The Undertakers of the Entombed focus their training on the recovery and storage of geneseed. The Genestock of the Entombed is so fragile that even the slightest mistake can irreparably damage it. The dwindling genebanks of the Catacomb are watched over with immeasurable caution. Undertakers are also masters of cybernetic prosthetics, navigating the nebulous dangers of immunorejection with care and uncharacteristic subtlety. As battlefield commanders, the Undertakers are uncreative, and inflexible, following their orders without question or addition. ===Bishops=== Bishops serve the Cardinals directly, serving on their war council and leading the Undertakers. Bishops are trained in tactics and leadership, for that is their primary role. The Cardinals decide what should be done, and where, but it is the Bishops who ultimately determine how. Bishops lead many rituals, invoking litanies before (and during) battle, leading hymns of victory, and leading the rites on certain commemoration days, such as the anniversary of Golgothos' discovery. As a secondary duty, Bishops are charged with watching over the Librarians of their company. Each Bishop guards his Librarians personally, watching them for any signs of sorcery. If the Librarians falter, they are stripped of their humanity and turned into Servo-skulls, who serve the Bishops as a shameful reminder of their failures. ==Support Formations== '''Terminators''' '''Apothecarion''' '''Armorium'''
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