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Tactics - Knights Inductor
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===Special Rules=== *'''Indomitable Spirit''': [[Space_Marine_Legion_List_(30k)|Pseudo-Stubborn]], with this you roll Fear and Regroup checks at your highest unmodified Leadership, and you get Adamantium Will. However you don't get the special regroup move from ATSKNF, are not immune to Fear, and can be wiped in combat. :The only way squads with Indomitable Spirit can get ATSKNF is if an Independent Character with ATSKNF joins in. Try to keep your HQ leaders in your most vulnerable and important squads. *'''Suppression Tactics''': Essentially Chapter Tactics on steroids, Knights Inductor Edition. It gives pinning if firing within 1" of a terrain piece and +1 BS against those units that are immune to being pinned : In order to build lists centered around these tactics, you should look into finding ways to further decrease the Leadership of enemies. Keep in mind that all cover except from Camo Cloaks will trigger this rule, and Aegis Defense Lines DO count as terrain. Gunline, use Roland Darren, and make sure to split your squads (Because each squad can only pin once per shooting round), and you can lock down an opponent's advance rather quickly. This ability works well in conjunction with Silencers, but can rapidly fall apart against Fearless armies. : Note that due to current RAW the +1 BS can does NOT apply to Snap Shots. *'''Tactical Fire Teams''' - Probably the biggest change come 4.0, the Knights Inductor no longer have a Combat Squads equivalent. Instead they get something closer to pseudo-super Split Fire. If a unit with this rule targets a single enemy unit, that unit gets a marker. Other units can then split fire with up to half their models when they consume a marker, as long as the split attack targets the marked unit. :This can work in a whole bunch of ways; buy heavy weapons in regular squads. Have a dedicated anti-armor unit (Suppressors) shoot and mark a vehicle. Have the regular squads split fire their heavy weapons at the marked armor and the rest of the squad shoots at an infantry unit! :With this, you can double your squads' effective firepower if you choose correctly.
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