Editing
Silent Hill
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Silent Hill 4: The Room== Henry Townshend thought that Room 302 of the South Ashfield Heights apartment complex was a nice enough place to live. Until the day he woke up and the door was chained shut, trapping him inside the apartment, unable to make contact with the outside world in any way, shape or form. And then a hole in the wall opened up, leading him to twisted, nightmarish versions of places throughout his hometown of Silent Hill. See, turns out Henry's room used to belong to Walter Sullivan, a serial killing lunatic occultist with a mother complex the size of an apartment building and a ''really'' bad case of anthropomorphizing. And he wants his room - or, rather, his '''mother''' back... This is the black sheep of the family. A few find it quirky and neat but most despise the game, in no small part thanks to the game symbolizing a turning point for the franchise suddenly making good Silent Hill games a rarity. Despite rumors that the game wasn't originally meant to be a Silent Hill title, it was [http://www.silenthillmemories.net/creators/interviews/2004.08.31_tsuboyama_yamaoka_boomtown_en.htm confirmed] that the game was always intended to be a Silent Hill game, at least as a spinoff. The main point of contention is that it introduced the idea of the "evil" from Silent Hill leaking into other cities. People are split on this concept. It IS more terrifying to think that what happens in Silent Hill could suddenly happen anywhere or everywhere, but your view might change depending on how you see the town. If you see the mind behind the town as some Cthulhu-style monster who loves seeing people suffer while giving an evil laugh then you probably like the idea. If you think it's some neutral force that brings people in to help them get over their problems and move on, even if it puts their lives in danger, then you would find the "evil" spreading to be out of character. It differs from person to person. For what it's worth, it does actually make consistent internal sense with lore established in the first and third game that "Silent Hill's" monsters and otherworldly nature are significantly affected by the rituals of the Order, which Walter Sullivan belonged to before he got caught as a serial killer and danced the hemp fandango.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information