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==Beyond the City League== The vast majority of Pelinore lore focuses on fleshing out the places and peoples of the City League, which may have contributed to the setting's comparative obscurity; it's nice to have the details, but one city does not an adventuring world make. Still, that's not to say there's no lore outside of the City League... The first area beyond the City's borders deemed noteworthy to add to the setting is the '''County of Cerwyn''', which was established 300 years ago by a renegade Captain of Horse named Barnabus Micreta who fled to this area from his home in the Trade Cities of Xir. It occupies a stretch of river valley about 70 miles inland from the sea and under 50 miles wide even by the most generous of estimates. Still, the land is rich, fertile, sheltered from the worst excesses of the local weather, and very prosperous, with abundant harvests and excellent local wines. Add to it the prosperity of the Osport silver mines, and it's quite well-off. After an overview on the County, subsequent articles largely focused on specific settlements within its borders. '''Braeme''' is a young, human-founded frontier village established in a fertile vale some thirty years ago. Still so small it doesn't even have an inn or tavern (visitors stay in the local temple of the Green Man), it is being plagued by raids from humanoids living in the southern wilderness, which is covered in the adventure "Black Roses" in Imagine Magazine #11. In contrast, the valley town of '''Burghalter''' was founded by dwarves 1283 years ago, but they sold it to a human merchant 137 years ago after the local dwarf population was depleted in a pyrrhic victory in the Sarpath Peaks. It changed hands over the next 39 years, before being wiped out by mercenary [[giant]]s under the command of an unknown third party; a year later, an evil cult devoted to [[rakshasa]] settled in and, with the use of humanoid slaves, turned the place into a veritable fortress. They inhabited the land for nearly 80 years, until being wiped out by vengeful [[adventurer]]s some 7 years ago; since then, it has slowly begun to be repopulated, including a sizable population of [[halfling]] farmers and a community of 30 [[elf|elves]], who moved in to guard and revere a sacred silvery mallorn sapling. The '''Town of Darkmoor''' is a small, fairly poor coastal bay town close to the eastern border of the City League. Its most noteworthy feature is the "Nobridge"; a major bridge that was placed under a permanized Invisibility spell by an eccentric [[illusionist]] [[adventurer]] to defeat a [[gnoll]] warband about 35 years ago. The locals have simply accepted it as part of their community; outsiders often get a shock. '''Tellhalter''' lies on the very fringes of the county of Cerwyn, and is hugely popular with adventurers. A fortress built centuries ago, it now houses a small, impoverished population of some 300 souls, who largely depend on those willing to pass through their town on their way to the road leading from Wicbold to the Cirbell Pass and thence the Steppes, or in search of the legendary City of the Mages in the mountains above Tellhalter. '''Tirhalter''' is another "adventurer's town"; a once-thriving frontier settlement that fell on hard times after multiple raids by monstrous humanoids, and now serves largely as a forward base for would-be adventurers eager to beard those same humanoids in their hill and forest dens, which is only slowing its decline, if that. '''The Ranger Batallion of Fastrock''' is a fortress-community dedicated to housing, training and safeguarding an order of warriors dedicated to guarding law and order in the highlands. Founded with noble vision, but undercut by reality. The article on Tirhalter was the second-last article to flesh out Pelinore, but it also featured an appendix detailing a number of notable towns and regions beyond the lands of Cerwyn and the City League. These include the '''Splintered Lands''', the '''Lands of the Priest-Kings''', the '''Trade Cities of Xir''', the '''Sarpath Peaks''', '''Catstane''', '''Cadfan''', '''Marn''', and the Steppe region. Most of these are only described by name, but a few "Domains", areas close to the City League and Cerywn but under independent rule, are fleshed out in further detail. * '''County of Bereduth:''' A large, relatively poor domain mostly made up of cattle farmers. * '''Principality & Kingdom of Korrath:''' Two separate regions that bear the same name and ruled over by the same family; the firstborn inherits the Kingdom, whilst the Principality (a glorified name for the port of Emear and its surrounding fields) goes to the secondborn, who becomes the new chief adviser and war leader when a new King is crowned. * '''Barony of Poritas:''' A domain whose baron has ruled for centuries after a poorly-worded [[Wish]] left him seemingly immortal, but without eternal youth. Confined to his bedchamber, the Baron of Poritas has turned his realm into a beacon of art, culture and politics in order to salve his endless boredom. * '''Barony of Kalos:''' Originally a sub-fief of the Province Palatine of Kosre, but broke away about 70 years ago. * '''The Cammarus See:''' A city floating in the middle of a lake, erected by religious fundamentalists who found secular power eroding their interest in divine crusades after three and a half centuries. They still maintain an iron grip over their territories, and are hated by just about everyone. * '''Province Palatine of Kosre:''' A port city and one of the last remaining vestiges of the Empire of Almete, which collapsed under infighting 1,400 years ago. <center><gallery> Cerwyn.png|The County of Cerwyn Domains.png|The Domains </gallery></center>
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