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==How to tell if your DM is using Pandorym== If your DM isn't basing your campaign around stopping Obligatum VII from completing his Lawful Stupid duties, (and also if you get hints of him being around that should be a red flag) a sign that you might want to try and find lore on it is the shutting off of the planes from one another and divine magic and influence decreasing. This is due to the gods panicking and shutting everything down in order to protect themselves (though if Pandorym is reunited, [[Grimdark|doing all that was useless]]). If your in Eberron keep an meta eye on if your doing a lot of work around the Mournlands even going into it on a regular basis. As one of the possible origins of the Mournlands is Pandorym it would make a logical capstone to the adventure. A glowing rune of binding will also appear in the sky, growing ever brighter until [[Slaanesh|the sky is a revolting mess of rainbow colors]] right before Pandorym becomes whole. Keeping track of this sky-rune's size is probably the best way to keep track of how much time you have before [[End Times|the day of reckoning]]. Just be careful not to stare, since the DM can treat looking at the rune like looking at a [[Prismatic Wall]] - aka it can blind you. Once you find out where the crystal shards storing Pandorym's mind are in the multiverse, gear up, have your (hopefully) high-level spellcaster use ''plane shift'' with the tuning fork set to the frequency of Pandorym's prison, and [[BLAM|deal with]] the Elder Evil and whoever has been corrupted to free them.
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