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LAWBSTAR Armory
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====Roll for Damage==== =====Accuracy Roll + Damage + Other relevant modifiers===== Each success inflicts one point of extra damage on top of the gun's lethality rating. Potential Modifiers *Armor: Armor is then subtracted from the damage roll. *Cover: rather than the more drawn out method presented in nWoD core, simply add the cover's durability + it's thickness to the target's armor. Somethings don't necessarily have a durability rating (such as dry wall) but will still have a minimum thickness of 1. Rather than presenting a table of suggested thickness values, that is left up to the Storyteller though what constitutes a point of thickness is highly dependent upon the material in question. Firing from point blank: the damage roll gains the rote quality. *Targeting a Specific Body Part: *Torso: +1 damage. *Center of Mass: +2 damage and +1 lethality. *Chest: +3 damage and +1 lethality. *Head: +4 damage and +2 lethality. *Heart, Brain, etc: +5 damage and +2 lethality. *Specific Part or Organ: attribute damage or a penalty as appropriate. *Suppressive Fire *This works a tad different as the goal is not to focus on a specific target but to saturate an area with fire to either keep something out or down. Only weapons capable of fully automatic fire can be used in this fashion. The character that is firing rolls Wits + Firearms + the weapon's sustained fire damage β a modifier based on the area the area the character is suppressing.
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