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===Light Infantry=== *'''Ghulam Infantry:''' The Ghulam Infantry is the basic trooper of the Haqqislam nation. However, compared to most other factions, the Ghulam have a wide selection of loadouts including multiple Lieutenant options. The most notable are the Doctor Plus and the Forward Observer. Both are WIP14 specialists. The Doctor can confidently patch up unconscious troopers on a WIP17, and the Forward Observer can fire his Flash Pulse at WIP14. *'''Naffatuns:''' Naffatuns trade in their Light Shotguns for Flamethrowers. They are fantastic for clearing out Objective Rooms and camouflagued trooper, overwatching corners and flanks, and hiding your Lieutenant. Given how few options Haqqislam has to deal with the various forms of Camo, these guys are a good addition to any army. *'''Khawarij:''' They are the first of the bioengineered super soldiers. They have a BS13 which is rare in Haqqislam, and Super Jump makes them highly mobile providing new attack vectors. For two or three orders this guy can get to some horrifying angles for Suppressive Fire. Alternatively, go prone to wait for a target to Panzerfaust pop up. Though Bioimmunity's usefulness is argued constantly, it's better to have it and not need it than need and not have it - especially with the abundance of Shock ammunition. However, you pay double compared to Ghulam Infantry while being just as fragile with only ARM1 and 1 Wound. The real kicker is the Fatality L2 option for certain profiles which makes the Khawarij enourmously deadly glass-cannons. Kawarij Doctor is also a powerful option, capable of reaching across the map in few orders. **'''Tarik Mansuri, Khawarij Amir:''' Tarik Mansuri, Captain Islam, is a brutal rambo piece. He's fast at 6-4MOV with Super Jump, robust ARM3 with 2 Wounds, and armed to the teeth. Martial Arts L1 gives him Stealth, and combined with his mobility, Tarik Mansuri can wreck faces. However, like the regular Khawarij, he is a very expensive unit. Don't be afraid to have him jump somewhere turn 1 and camp with Suppressive Fire. If the enemy goes around, he can easily Super Jump to lay down some Nano Pulsar or CC. Like some of his smaller cousins, the vanilla Khawarij Tarik comes Fatality L2, which makes Tarik an incredible threat, when shooting att B4 he has effectively a 35-40% chance of rolling atleast one crit. A beast! *'''Hassassin Govads:''' Govads are light troopers with MSV1. If you're tight on points, they can are a good (but lower tech) alternative to Djanbazans. Govads also have Veteran L1 making them immune to Isolation and the effects of Loss of Lieutenant. *''' Zhayedan:''' Another premium infantry choice. Zhayedans have an interesting combination of Breaker Rifle and Marksmanship L2. Here, "interesting" translates to "hard to see any other option being remotely as good." In Addition to ignoring cover MODs in shooting, this combination forces a BTS Roll (halved) from Breaker ammo AND an ARM Roll from Shock from Marksmanship. This option is often compared with Lasiq with Viral Rifles. Also note that there is a Zhayedan who keeps Masksmanship L2 and a Sniper Rifle. That makes for a very scary piece that can camp out near deployment and threaten some major damage. Zhayedans are expensive and the Automedikit is a big crapshoot. The Search for Knowledge has given you amazing doctors. Try and use them before spending an order on a 50/50. **Zhayedans also benefit from Veteran L1. *'''Najjarun Engineers:''' Najjaruns are basic like Ghulam with the Engineer skill and V:Courage. If you need a Engineer on a points budget, he's your man. *'''Daylami Infantry:''' The most potent Daylami are the Inferior Infiltration with Panzerfaust option. If they pass their Infiltration test, they can be an annoying speed bump for your opponent. If they fail, then they are in your deployment with a Panzerfaust to make up for range. They're cheap and Irregular, so they're not a big points investment and they won't harm the order pool when they die. However, they have the potential to really throw a wrench into the enemy's plan. *'''Odalisques:''' Odalisques are the beautiful female bodyguards of the Sultanate. They come standard with a 360 Visor and Sixth Sense L2. V:No Wound Incapacitation makes then hard to put down, and they can even be used to tie up enemies in close combat thanks to i-Khol L3. All this means they are great at watching over corners, flanking positions, and short fire lanes. Perfect bodyguards. *'''Bashi Bazouks:''' Similar to Daylami, Bashi Bazouks are great at disrupting the enemy. However, they offer a different attack vector thanks to AD: Parachutist and an interesting array of weapons. All that plus Holoprojector L2. The Bashi Bazouk are irregular but crazy cheap, and offers a unique combination of skills. The standout profiles are the SMG/chain colt variant at 12p or Combi/E-Mauler to drop Maulers way back in your opponents half of the table. **Be sure to read up on '''AD: Parachutist''' and '''Holoprojector''' rules *'''Hafza Unit:''' Using Holoprojector L1, a Hafza can disguise himself as another S2 trooper in the army list. A Hafza with Forward Observer, or Spitfire, or even a Heavy Rocket Launcher might disguise himself as an innocuous Ghulam or a heavier Jannisary fooling your opponent into engaging or avoiding the unit. You can also hide your Hafza Lieutenant as a non-eligible Lt option. Field multiple Saladins to further hide the real man. Even hide the troopers off the table, by projecting as a more expensive unit. *'''Hassassin Muyib:''' Muyibs are possibly the most toolbox unit in the game. The minelayer options are very useful for securing the deployment zone from infiltrators and AD drop troops. However, they are not quite as useful outside of their sectorial, but even still they have the tools to get any mission done. **'''Husam, Yasbir:''' Yasbir is a Dire Foes character based on the Muyib profile. However, Yasbir does not have V:Dogged. For close combat, he wields a Viral CCW. ***The first profile is not very useful in vanilla Haqqislam and is intended for linking with Muyibs in the Hassassin Bahram. The 27pts is better spent elsewhere. ***The infiltration profile is very interesting. Yasbir is equiped with Holoprojector L2 and Smoke Grenades, and Martial Arts L3 provides Stealth. He's a versatile unit able to provide Smoke coverage, engage enemies in either firefights or close combat, and accomplish Objectives. Infiltration makes up for his short ranged weapons. **Even though the Muyibs are Religious Troops, V:Dogged also gives them V:Courage. Yasbir gains V:Courage from Martial Arts. *'''Hassassin Barid:''' Barids are mid cost unit with a variety of hacking devices to choose from, and each profile is equiped with a Pitcher. Any hacker that brings his own support is already valuable. There is also a cheap 14pt Forward Observer. Any of the options are solid because of their high WIP14 and BTS3. They are also a popular Lieutenant choice. *'''KTS, Kaplan Tactical Services:''' The KTS rival the Muyibs as a toolbox unit. However, they differ quite a bit. The KTS have a strong stat line, skills, and weapon options - which is all reflected in their costs. KTS are a great unit, but a lot more useful in the Qapu Khalqi sectorial. *'''Ghazi Muttawi'ah:''' One of the best 5pts you'll ever spend. For 5pts you get an Extremely Impetuous Irregular troop with V:Dogged, Chain Rifle, E/Marat, Smoke Grenades, and Jammer. They are a menace and, if foolishly ignored, they can wreak havoc. Hide him in a building midfield or even inside a Smoke Template, and force your opponent to waste orders to stay out of the Jammer's range especially if there is a fireteam; Jammer can easily break the team by hitting the Leader. Chain Rifle is great for crowds; E/Marat can be a nightmare for TAGs and Heavy Infantry. Provide Smoke coverage for the army's movement or a Djanbazan with MSV2. Ghazi Muttawi'ah are an incredible unit. **Extremely Impetuous and Irregular means they won't be able to stop themselves without spend a Regular Order from the pool. *'''Halqa Mechanized Infantry:''' The Halqa are just Ghulams with Mechanized Deployment. Keep in mind that they can reach midfield objectives and unconscious models easier than Ghulams. They can fill a lot of roles on the cheap. Not enough points for a Tuareg Hacker/Doctor to lie in wait? Halqa Hacker/Doctor! Trying to cut back points but love Kawarij's ability to find an annoying position and Suppressive Fire? Halqa HMG! Halqa Rifle! *'''Husam, Leila Sharif:''' Leila Sharif is a Ghulam trained by Hassassins. Armed with a Shock Marksman Rifle, D-Charges, and a Killer Hacking Device with WIP14, Leila is a formidable soldier. She's a toolbox like the Muyibs, able to accomplish Specialist roles as well as multiple Classifieds. Her Killer Hacking Devices targets only enemy Hackers, however, KHDs also includes the Cybermask program allowing Leila into the Impersonation-2 state. This means she can sneak around to grab Objectives/Classiefieds, force discover rolls, impose Surprise Shot L1 modifiers, and even avoid enemy mines. Shock Marksman Rifle gives her an extra bit of range/edge against the enemies and she's accurate with BS12...All this for 20pts. *'''Authorized Bounty Hunters:''' Cheap Irregular troopers. Inexpensive, but not really providing anything the rest of your army can't already do. **'''Miranda Ashcroft:''' ODD is not a common equipment in Haqqislam. However, her usefulness is pretty dubious. There is a far better selection of Irregular troopers. *'''Warcor:''' Cheap and Irregular 3pt Flash Pulse dude with WIP13. Take them if you got a few points left over. Don't underestimate how useful they are as an ARO piece. *'''Krakot Renegades:''' Considering all of the Impetuous from Ghazi Muttawiah and Kum Bikers, using a Krakot may not be too far off from that aggressive striker role. He doesn't come with any Smoke Grenades, but he IS Regular. If cost is a concern, Krakots are not very expensive but other Impetuous Haqqislam troopers are cheaper. *'''Knauf, Outlaw Sniper:''' Knauf is an excellent shooter with BS13. He's got MSV1, Mimetism, Stealth, Marksmanship L1, and a Multi Sniper Rifle. The combination of Marksmanship L1 and MSR gives him a wide variety of ammo types to shoot with: AP, DA, Stun, AP+Shock, DA+Shock. Mimetism an incredible skill for any trooper, but especially so on a sniper since they can outrange and apply hefty MODs on the target. In Haqqislam, Knauf has some tough competition with Lasiq, Govad, Djanbazan, Armand and KTS. Multi weapons and a high BS are harder to come by in Haqqislam, so if you need the ammo variety, Knauf may be worth a shot.
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